Super Smash Bros. Melee

Peach (SSBM)/Back aerial: Difference between revisions

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[[File:Peach Back Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's back aerial.]]
[[File:Peach Back Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's back aerial.]]
Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as {{mvsub|Peach|SSBM|neutral aerial}}s. The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial.
Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for [[edgeguarding]] whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as {{mvsub|Peach|SSBM|neutral aerial}}s. The move can also be used [[OoS]], though its startup is not as fast as that of Peach's neutral aerial.
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=14%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1300
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=10
|ks=90
|fkv=0
|r=1300
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}


==Timing==
==Timing==
Line 51: Line 84:


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavPeach|g=SSBM}}
{{MvSubNavPeach|g=SSBM}}

Latest revision as of 05:12, December 23, 2023

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Overview[edit]

Hitbox duration of Peach's back aerial.

Peach bashes her butt backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for edgeguarding whilst floating. The weak hit is commonly used in aerial combos to position the opponents into moves such as neutral aerials. The move can also be used OoS, though its startup is not as fast as that of Peach's neutral aerial.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 14% 0 Sakurai angle 0 100 0 5.0778 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 10% 0 Sakurai angle 10 90 0 5.0778 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick


Timing[edit]

Attack[edit]

Initial autocancel 1-4
Clean hit 6-9
Late hit 10-22
Ending autocancel 23-
Interruptible 38
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 17
L-cancelled animation length 8
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible