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While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players. | While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players. | ||
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first. | |||
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position. | Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position. |
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