Super Smash Bros. 4

Falco (SSB4)/Up aerial: Difference between revisions

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==Update history==
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Up aerial's start-up decreased|10 frames|7.}}
*{{buff|Startup lag (frame 10 → 7).}}
*{{buff|Up aerial's hitbox sizes increased and deal more vertical knockback.}}
**{{nerf|However, its total duration was not fully compensated (FAF 36 → 35), giving it more ending lag.}}
*{{change|Up aerial's sourspot removed, leaving it with a single hitbox that deals 1% less damage than its previous sweetspot|11%|10%. This makes its utility much more consistent at the cost of an extra powerful hitbox.}}
*{{nerf|Initial auto-cancel (frames 1-7 → 1-3).}}
*{{buff|Late auto-cancel (frame 26 → 23).}}
*{{nerf|Damage (11% → 10%).}}
*{{nerf|Foot/leg hitbox knockback (27 (base), 100 (scaling) → 35/90).}}
*{{buff|Body hitbox knockback (30 (base), 20 (scaling) → 35/90).}}
*{{buff|Foot hitbox size (4.8u → 5u).}}
*{{nerf|Foot hitbox angle (68° → 65°).}}
*{{buff|Leg/body hitbox angle (68°/80° → 75°/85°).}}


==Hitboxes==
==Hitboxes==

Revision as of 11:22, July 4, 2023

Hitbox visualization showing Falco's up aerial.

Overview

Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit.

Update history

Super Smash Bros. 4 1.0.8

  • Buff Startup lag (frame 10 → 7).
    • Nerf However, its total duration was not fully compensated (FAF 36 → 35), giving it more ending lag.
  • Nerf Initial auto-cancel (frames 1-7 → 1-3).
  • Buff Late auto-cancel (frame 26 → 23).
  • Nerf Damage (11% → 10%).
  • Nerf Foot/leg hitbox knockback (27 (base), 100 (scaling) → 35/90).
  • Buff Body hitbox knockback (30 (base), 20 (scaling) → 35/90).
  • Buff Foot hitbox size (4.8u → 5u).
  • Nerf Foot hitbox angle (68° → 65°).
  • Buff Leg/body hitbox angle (68°/80° → 75°/85°).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon65.png 35 90 0 5.0 9 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 AngleIcon75.png 35 90 0 4.2 9 0.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 10% 0 AngleIcon85.png 35 90 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Initial autocancel 1-3
Hitboxes 7-11
Ending autocancel 23-
Interruptible 35
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible