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(→General terms: We have a term for it. "Hitpause" is a thing; seen it in the files for another game. Not sure how widespread it is though) |
m (I doubt "salty" comes from Skullgirls. I heard it often in a school that didn't have anyone dealing in fighting games and before SG's popularity (Urban Dictionary even has similar definitions from years before release). I'm not sure if "Kappa" is a good entry; if it belongs, it definitely did not originate "with the fighting game community", it's a Twitch thing) |
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*'''Hype''': Analogous to "excitement", such as "they're hyped for the next match". | *'''Hype''': Analogous to "excitement", such as "they're hyped for the next match". | ||
*'''[[John]]''': A "justification" for one underperforming or an error in performance. | *'''[[John]]''': A "justification" for one underperforming or an error in performance. | ||
*'''Labber''': A Smasher who discovers various techniques and combos for their characters, usually in training mode. | *'''Labber''': A Smasher who discovers various techniques and combos for their characters, usually in training mode. | ||
*'''[[Main]]''': A Smasher's preferred character, and the one they play and train with the majority of the time; some Smashers may have more than one main, though competent players will never have more than about three true mains. | *'''[[Main]]''': A Smasher's preferred character, and the one they play and train with the majority of the time; some Smashers may have more than one main, though competent players will never have more than about three true mains. | ||
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*'''Neutral start''': A request that is carried out by everyone relocating their characters on the [[stage]] at the start of a match, so that no party begins with a positional advantage over the other. | *'''Neutral start''': A request that is carried out by everyone relocating their characters on the [[stage]] at the start of a match, so that no party begins with a positional advantage over the other. | ||
*'''[[Pocket character]]''': A secondary character the player doesn't properly practise with, who they explicitly use when it will give them a significant advantage over the opponent's character, or in a desperate bid to try throwing the opponent off with matchup unfamiliarity. | *'''[[Pocket character]]''': A secondary character the player doesn't properly practise with, who they explicitly use when it will give them a significant advantage over the opponent's character, or in a desperate bid to try throwing the opponent off with matchup unfamiliarity. | ||
*'''Salty''': Analogous to "being upset, disappointed, and/or angry", such as "he's real salty he lost" | *'''Salty''': Analogous to "being upset, disappointed, and/or angry", such as "he's real salty he lost". | ||
*'''Salty runback''': The act of, upon losing a match, quickly selecting the same stage for the next match. | *'''Salty runback''': The act of, upon losing a match, quickly selecting the same stage for the next match. | ||
*'''[[Sandbagging]]''': The act of intentionally under-performing, whether through purposely playing poorly or using a character the player knows they will perform worse with. | *'''[[Sandbagging]]''': The act of intentionally under-performing, whether through purposely playing poorly or using a character the player knows they will perform worse with. |
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