Marth (SSBM)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
[[File:Marth Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's u-tilt.]] | |||
[[File:Utilt with text.png|thumb|Relevant data condensed in a single image]] | |||
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against [[fastfaller]]s, Marth will use his up tilt in his {{mvsub|Marth|SSBM|up throw}} [[chain grab]] to either [[combo]] into a regrab, a string of aerials or more up tilts and a subsequent {{mvsub|Marth|SSBM|forward smash}} to finish off the opponent. | |||
Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of {{mvsub|Marth|SSBM|side special|alt=Dancing Blade}}. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like {{SSB|Dream Land}}, where Marth often has difficulty KOing [[floaty]] characters. | |||
==Hitboxes== | ==Hitboxes== | ||
Line 15: | Line 17: | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1000 | ||
|bn=76 | |bn=76 | ||
|xpos= | |xpos=100 | ||
|effect=Slash | |effect=Slash | ||
|slvl=M | |slvl=M | ||
Line 29: | Line 31: | ||
|ks=118 | |ks=118 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=800 | ||
|bn=71 | |bn=71 | ||
|effect=Slash | |effect=Slash | ||
Line 42: | Line 44: | ||
|ks=116 | |ks=116 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=780 | ||
|bn=25 | |bn=25 | ||
|effect=Slash | |effect=Slash | ||
Line 55: | Line 57: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1000 | ||
|bn=76 | |bn=76 | ||
|xpos= | |xpos=1000 | ||
|effect=Slash | |effect=Slash | ||
|slvl=L | |slvl=L | ||
Line 70: | Line 72: | ||
|ks=120 | |ks=120 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1000 | ||
|bn=76 | |bn=76 | ||
|xpos= | |xpos=100 | ||
|effect=Slash | |effect=Slash | ||
|slvl=M | |slvl=M | ||
Line 84: | Line 86: | ||
|ks=118 | |ks=118 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=700 | ||
|bn=71 | |bn=71 | ||
|effect=Slash | |effect=Slash | ||
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|ks=116 | |ks=116 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=580 | ||
|bn=25 | |bn=25 | ||
|effect=Slash | |effect=Slash | ||
Line 110: | Line 112: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1000 | ||
|bn=76 | |bn=76 | ||
|xpos= | |xpos=1000 | ||
|effect=Slash | |effect=Slash | ||
|slvl=L | |slvl=L | ||
Line 118: | Line 120: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=8}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=8}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
[[ | ==Related moves== | ||
*[[Roy (SSBM)/Up tilt]] | |||
{{MvSubNavMarth|g=SSBM}} | |||
[[Category:Marth]] | [[Category:Marth (SSBM)]] | ||
[[Category:Up tilts (SSBM)]] |
Latest revision as of 09:10, April 12, 2023
Overview[edit]
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical disjointed hitbox allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Pokémon Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab, a string of aerials or more up tilts and a subsequent forward smash to finish off the opponent.
Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of Dancing Blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters.
Hitboxes[edit]
Timing[edit]
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Related moves[edit]