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Super Smash Bros. 4

Cloud (SSB4)/Forward smash: Difference between revisions

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(Added update history.)
 
(One intermediate revision by one other user not shown)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CloudFSmashSSB4.gif|thumb|270px|Hitbox visualization showing Cloud's forward smash.]]


==Overview==
==Overview==
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==Update History==
==Update History==
'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{nerf|Third hit has lower knockback growth|119|115.}}
*{{nerf|Hit 3 knockback scaling (119 115).}}
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
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|-
|-
!Animation length
!Animation length
|79
|78
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 14:26, February 12, 2023

Hitbox visualization showing Cloud's forward smash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update History[edit]

Super Smash Bros. 4 1.1.5

  • Nerf Hit 3 knockback scaling (119 → 115).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 AngleIcon60.png 30 30 25 5.4 0 0.0 9.0 10.0 to 6.5 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Cloud Smash 01 SpecialsDirect.png
1 0 3% 0 AngleIcon170.png 0 100 10 5.4 0 0.0 9.0 16.0 to 6.5 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Cloud Smash 01 SpecialsDirect.png
2 0 3% 0 AngleIcon0.png 0 100 10 5.4 0 0.0 9.0 10.0 to 6.5 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Cloud Smash 01 SpecialsDirect.png
3 0 3% 0 AngleIcon180.png 0 100 10 5.4 0 0.0 9.0 16.0 to 6.5 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Cloud Smash 01 SpecialsDirect.png
Hit 2
0 0 3% 0 AngleIcon15.png 0 100 80 3.0 0 0.0 9.0 5.0 0.5x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud Smash 02 SpecialsDirect.png
1 0 2% 0 AngleIcon15.png 0 100 50 6.1 0 0.0 9.0 10.5 to 6.5 0.5x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud Smash 02 SpecialsDirect.png
2 0 4% 0 AngleIcon170.png 0 100 10 6.1 0 0.0 9.0 16.0 to 6.5 0.5x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud Smash 02 SpecialsDirect.png
Hit 3
0 0 13% 0 Sakurai angle 42 115 0 6.8 0 0.0 9.0 10.0 to 6.5 1.0x 1.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Cloud Smash 03 SpecialsDirect.png
1 0 12% 0 Sakurai angle 42 115 0 6.8 0 0.0 9.0 16.0 to 6.5 1.0x 1.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Cloud Smash 03 SpecialsDirect.png
Hits 1 and 2 use weight-independent knockback.

Timing[edit]

Charges between 5-6
Hit 1 19
Hit 2 24
Hit 3 28
Interruptible 64
Animation length 78
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible