King Dedede (SSBU)/Down tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
m (Undid edit by 76.226.68.43: No useful information) Tag: Undo |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingDededeDTiltSSBU.gif|thumb| | [[File:KingDededeDTiltSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's down tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 8: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 14: | Line 14: | ||
|damage=10.0% | |damage=10.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=75 | |ks=75 | ||
Line 28: | Line 29: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 34: | Line 35: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=75 | |ks=75 | ||
Line 70: | Line 72: | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 40% trip chance that can only happen on slants due to the launch angle. | |||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 07:45, December 22, 2022
Overview[edit]
Update History[edit]
- Down tilt launches at a lower angle (45° → 35°), allowing it to set up tech-chases more effectively at low percents and improving its KO potential at high percents.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-7 |
---|---|
Late hit | 8-11 |
Interruptible | 38 |
Animation length | 49 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Trivia[edit]
- The move has a 40% trip chance that can only happen on slants due to the launch angle.
|