Peach (SSBU)/Down aerial: Difference between revisions
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[[File:PeachDAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down aerial.]] | [[File:PeachDAirSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down aerial.]] | ||
==Overview== | ==Overview== | ||
Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool. | <onlyinclude>Also known as '''Super Piston Kick''', {{{1|Peach}}} throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool. | ||
As a shield pressuring tool, if Peach is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a [[fast fall]] neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial. | As a shield pressuring tool, if {{{1|Peach}}} is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. {{{1|Peach}}} can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a [[fast fall]] neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by {{{1|Peach}}}'s down aerial. | ||
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a [[Bob-omb]], she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials. | Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, {{{1|Peach}}} can do a midair jump down aerial to a {{{1|Peach}}} Bomber. If {{{1|Peach}}} is performing two down aerials with a [[Bob-omb]], she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials. | ||
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. | The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.</onlyinclude> | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 11:18, December 3, 2022
Overview[edit]
Also known as Super Piston Kick, Peach throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if Peach is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Peach can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Peach's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Peach can do a midair jump down aerial to a Peach Bomber. If Peach is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-11 |
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Hits 1-3 | 12-13, 18-19, 24-25 |
Hit 4 | 30-31 |
Ending autocancel | 38- |
Interruptible | 39 |
Animation length | 47 |
Landing lag[edit]
Interruptible | 9 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|