Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
King Dedede (SSBU)/Dash attack: Difference between revisions
No edit summary |
|||
Line 2: | Line 2: | ||
[[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]] | [[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]] | ||
==Overview== | ==Overview== | ||
King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal | King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal two-frame punish tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's [[Gordo Toss|gordo ledgetraps]], or covering the opponent getting up from ledge. The move can also function as a hard read or [[tech chase]] punish, with it being able to KO rather decently. | ||
However, this move has one glaring flaw: It's slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means Dedede '''will''' get punished. This means the attack can't be used as a burst damage option due to it's slowness, meaning the attack is terrible in the usual applications of a dash attack. | However, this move has one glaring flaw: It's slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means Dedede '''will''' get punished. This means the attack can't be used as a burst damage option due to it's slowness, meaning the attack is terrible in the usual applications of a dash attack. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 09:11, November 9, 2022
Overview
King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal two-frame punish tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's gordo ledgetraps, or covering the opponent getting up from ledge. The move can also function as a hard read or tech chase punish, with it being able to KO rather decently.
However, this move has one glaring flaw: It's slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means Dedede will get punished. This means the attack can't be used as a burst damage option due to it's slowness, meaning the attack is terrible in the usual applications of a dash attack.
Hitboxes
Timing
Clean hit | 26-27 |
---|---|
Late hit (early, mid, late) | 28-35, 36-38, 39-41 |
Interruptible | 67 |
Animation length | 84 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
|