Absorption: Difference between revisions
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Revision as of 11:30, October 30, 2022
- "Energy-based attack" redirects here. For the attack type, see Energy.
- For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in Super Smash Bros. Melee, see tech.
Absorption is the process of using a particular down special move to capture a certain kind of projectile (or just a general hitbox in rare cases), usually described as "energy-based". It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the Smash series, and has no relation with move types or effects. Super Smash Bros. 4 allowed some, but not all explosive attacks to be absorbable when they were not in previous games.
Only four characters in the Super Smash Bros. series have special moves that can absorb specific attacks, namely Ness, Lucas, Mii Gunner, and Mr. Game & Watch. Ness and Lucas' absorbing special move is PSI Magnet, Mr. Game & Watch's is Oil Panic, and the Mii Gunner's is Absorbing Vortex. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with Villager and Isabelle's neutral special, Pocket, or any other form of collecting items.
In The Subspace Emissary in Super Smash Bros. Brawl, Floows are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In Smash Run in Super Smash Bros. for 3DS, Chandelure appears to be capable of absorbing flame and darkness attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.
In Super Smash Bros. 4 from version 1.1.3 onward, and Super Smash Bros. Ultimate, absorbed attacks from allies in team battles with team attack turned on have their damage reduced by half. For example, Ness' PSI Magnet, which increases the damage of absorbed projectiles by 1.6× in both games, decreases it instead by 0.8× for teammates' projectiles. This hinders the effectiveness of moves with absorption properties in doubles, as they were initially quite potent in earlier games/versions when combined with strong projectiles (such as Samus' fully charged Charge Shot, which could bring Oil Panic's attack close to one-hit KO potential).
List of moves with absorption properties
User | Move | Absorption multiplier | Max absorbable damage |
---|---|---|---|
Lucas | PSI Magnet | 2.5 | 30 |
2 | |||
Mii Gunner | Absorbing Vortex | 1.2 | 30 |
1.4 | |||
Mr. Game & Watch | Oil Panic | 1.5 (+5) | 500 |
2.8 | 60 | ||
2 | 48 | ||
Efficient Panic | 2 | 24 | |
Panic Overload | 2.5 | 45 | |
Ness | PSI Magnet | 2 | — |
1.6 | 30 | ||
Forward PSI Magnet | 1.2 |
List of absorbable attacks
By Characters[1] | |||
---|---|---|---|
User/Item | Move | Part of Move | Games |
Banjo & Kazooie | Rear Egg | Explosion | |
Bowser (Giga Bowser) | Fire Breath | Entire move | |
Byleth | Failnaught | Entire move | |
Charizard | Flamethrower | Entire move | |
Flare Blitz | Explosion[2] | ||
Cloud | Blade Beam | Entire move | |
Corrin | Dragon Fang Shot | Energy Shot | |
Daisy | Toad | Spores | |
Dark Pit | Silver Bow | Entire move | |
Dark Samus | Bomb | Explosion | |
Charge Shot | Entire move | ||
Diddy Kong | Rocketbarrel Boost | Explosion[3] | |
Dr. Mario | Megavitamin | Entire move | |
Duck Hunt | Trick Shot | Explosion | |
Clay Shooting | Explosion (from reticle shots) | ||
Falco | Blaster | Entire move | |
Fox | Blaster | Entire move | |
Hero | Frizz/Frizzle/Kafrizz | Entire move | |
Command Selection | Sizz, Sizzle, Bang, Kaboom, Snooze, Whack, Thwack, and Hocus Pocus (when using before mentioned moves) | ||
Ice Climbers | Blizzard | Entire move | |
Ice Shot | Ice block | ||
Inkling | Splattershot | Entire move | |
Splat Bomb | Explosion | ||
Jigglypuff | Wakie Wakie | Entire move | |
Joker | Eiha / Eigaon | Entire move | |
Ken | Hadoken | Entire move | |
King Dedede | Super Dedede Jump | Stars | |
Waddle Dee Toss | Waddle Doo's beam attack | ||
Kirby | Copy Ability | Some neutral special moves[4] | |
Final Cutter | Wave | ||
Link | Bomb | Explosion | |
Remote Bomb | Explosion | ||
Forward smash | Sword Beam | ||
Lucario | Aura Sphere | Entire move | |
Force Palm | Aura burst | ||
Lucas | PK Fire | Entire move | |
PK Freeze | Entire move | ||
PK Thunder | Projectile only | ||
Luigi | Fireball | Entire move | |
Mario | Fireball | Entire move | |
Mega Man | Crash Bomber | Explosion | |
Hyper Bomb | Explosion | ||
Danger Wrap | Explosion | ||
Forward smash | Entire move | ||
Forward tilt | Entire move | ||
Neutral attack | Shots | ||
Neutral aerial | Shots | ||
Mewtwo | Forward throw | Shots | |
Shadow Ball | Entire Move | ||
Mii Gunner | Forward aerial | Entire move | |
Charge Blast | Entire Move | ||
Laser Blaze | Entire Move | ||
Grenade Launch | Explosion | ||
Flame Pillar | Entire Move | ||
Stealth Burst | Entire Move | ||
Lunar Launch | Entire Move | ||
Bomb Drop | Explosion | ||
Mr. Game & Watch | Chef | Sausages | |
Forward aerial | Bomb | ||
Mythra | Ray of Punishment / Chroma Dust | Projectile | |
Ness | PK Fire | Bolt only (SSB and Melee), entire move (Brawl onwards) | |
PK Flash | Entire move | ||
PK Thunder | Projectile only | ||
Pac-Man | Dire Hydrant | Explosion | |
Palutena | Autoreticle | Shots | |
Explosive Flame | Entire move | ||
Peach | Toad | Spores | |
Pichu | Thunder | Bolt | |
Thunder Jolt | Entire move | ||
Pikachu | Thunder | Bolt | |
Thunder Jolt | Entire move | ||
Pit | Palutena's Bow | Entire move | |
R.O.B. | Robo Beam | Entire move | |
Richter | Holy Water | Entire move | |
Ridley | Plasma Breath | Entire move | |
Robin | Arcfire | Entire move | |
Elwind | Entire move | ||
Thunder | Entire move | ||
Rosalina | Floaty Star Bit | Entire move | |
Shooting Star Bit | Entire Move | ||
Ryu | Hadoken | Entire move | |
Samus | Bomb | Explosion | |
Charge Shot | Entire Move | ||
Sephiroth | Flare / Megaflare / Gigaflare | Projectile | |
Shadow Flare | Balls exploding | ||
Sheik | Burst Grenade | Explosion | |
Vanish | Entire move | ||
Simon | Holy Water | Entire move | |
Snake | Hand Grenade | Explosion | |
Remote Missile | Missile | ||
C4 | Explosion | ||
Forward smash | Entire move | ||
Up smash | Shell | ||
Sora | Magic | Projectile | |
Steve | Down tilt | Fire | |
TNT | Explosion | ||
Down smash | Entire move | ||
Terry | Power Wave | Entire move | |
Toon Link | Bomb | Explosion | |
Villager | Lloid Rocket | Explosion | |
Wii Fit Trainer | Sun Salutation | While charging; entire move | |
Volatile Breathing | Entire move | ||
Wolf | Blaster | Shot | |
Yoshi | Yoshi Bomb | Stars | |
Young Link | Bomb | Explosion | |
Zelda | Din's Fire | Entire move | |
Zero Suit Samus | Down smash | Entire move | |
Paralyzer | Entire move | ||
By Items | |||
Blast Box | Explosion | ||
Bob-omb | Explosion | ||
Bombchu | Explosion | ||
Fire Flower | Flames | ||
Gooey Bomb | Explosion | ||
Lip's Stick | Spores | ||
Motion-Sensor Bomb | Explosion | ||
Rage Blaster | Shots | ||
Ray Gun | Shots | ||
Staff | Shots | ||
Star Rod | Stars | ||
Steel Diver | Shots | ||
Super Scope | Shots | ||
Superspicy Curry | Flames | ||
By Assist Trophies | |||
Guile | Sonic Boom | ||
Krystal | Ice Blast | ||
Mother Brain | Rinkas | ||
Phosphora | All attacks | ||
Starman | PK Beam | ||
Zero | Genmu Zero | ||
By Pokémon | |||
Charizard | Flamethrower | Flames | |
Cyndaquil | Flamethrower | Flames | |
Electrode | Self-Destruct | Explosion | |
Fennekin | Incinertate | Non-grounded fireball | |
Genesect | Techno Blast | Beam | |
Meowth | Pay Day | Coins | |
Starmie | Swift | Stars | |
Staryu | Swift | Stars | |
Vulpix | Fire Spin | Fireball | |
By Stage Hazards | |||
Corneria | Shots fired from Arwings and Wolfens | ||
Shots fired from Great Fox | |||
Pyrosphere | FG-II Graham Unit shots | ||
Saffron City | Electrode | Self-Destruct | |
Charmander | Flamethrower | ||
Venusaur | Razor Leaf | ||
Sector Z | Shots fired from Arwings | ||
Venom | Shots fired from Arwings and Wolfens | ||
Wily Castle | Yellow Devil's shots | ||
By Enemies and Bosses | |||
Armank | Energy Shot | ||
Chandelure | Fire Spin, Will-o-Wisp | ||
Dracula | Hellfire, Magic Orbs (Red) | ||
Duon | Scattershot | ||
Galeem | Fireballs from Tri-Eye Attack | ||
Gamyga | Lasers | ||
Magikoopa | Spells | ||
Marx | Ice Ball | ||
Master Edges | Sword projectiles | ||
Master Hand | Finger bullets | ||
Monoeye | Energy Shot | ||
Puppit | Lasers | ||
R.O.B. Blaster | Beams | ||
Scope Primid | Shots | ||
Spaak | Electric ball | ||
Lightning bolt | |||
Starman | PK Beam |
- ^ For playable characters, if an attack has only one hitbox, the Part of the Move section is defined as the "Entire move" for this list. For example, in Smash 4, for certain bomb attacks the explosion is the only hitbox, so if the explosion is absorbable it is listed as "Entire move" for this list. If a move has multiple parts that are all able to be absorbed, it is noted as the entire move.
- ^ Must strike the stage or a different opponent first. An active hitbox will connect otherwise.
- ^ Either when the barrels are free-roaming and crash into the stage, or if Diddy rams directly into the stage. The barrels have active hitboxes before it explodes.
- ^ Kirby's version of Chef in Brawl can be absorbed while the original version cannot.
Trivia
- Every Super Smash Bros. game prior to Ultimate introduces one character with an absorption move: Ness in Super Smash Bros., Mr. Game & Watch in Melee, Lucas in Brawl, and Mii Gunner in Smash 4.
- If the Shadow Assist Trophy freezes a character performing an attack with an absorbing hitbox, said hitbox will remain active until being unfrozen and trigger if hit. This often creates an unintended side effect of the attack being able to absorb much more attacks than typical and for far longer.
- Hero has the most absorbable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 10.