Super Smash Bros. Melee

Fox (SSBM)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Back Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's back aerial.]]
[[File:Fox Back Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's back aerial.]]
Fox does a kick backwards, doing 9%-15% damage and good KO potential knockback when it comes out. Like his {{mvsub|Fox|SSBM|neutral aerial}}, it is a [[sex kick]], so the move has a quick [[startup]] and a relatively high duration. One of Fox's best [[edgeguarding]] moves, being effective at edgeguarding opponents near or off the ledge, either from an [[edge]] option or from an onstage [[combo]]. One can also [[SHFFL]] this move and can potentially do great in combos, such as a followup to a [[waveshine]]. Can also be used to [[space]] against opponents.
Fox does a kick backwards, having good KO potential knockback when it first comes out. Like his {{mvsub|Fox|SSBM|neutral aerial}}, it is a [[sex kick]], so the move has a quick [[startup]] and a relatively high duration but lower than that of his neutral aerial. It also is a very good move at shield pressuring. One of Fox's best [[edgeguarding]] moves, being effective at edgeguarding opponents near or off the ledge, either from an [[edge]] option or from an onstage [[combo]]. One can also [[SHFFL]] this move and can potentially do great in combos, such as a followup to a [[waveshine]]. Can also be used to [[space]] against opponents. Overall, a great move to use in competitive play, having good power and speed.


{{technical data}}
Compared to Fox's neutral air, back air is slightly worse on block (at best -2 compared to 0), but its longer reach and the shape of its hitbox makes it better for beating some options out of shield, and significantly harder to cover with drift away.
{{competitive expertise}}
 
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=937
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1278
|bn=13
|xpos=1022
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=852
|bn=7
|xpos=511
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=852
|bn=4
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=1022
|bn=13
|xpos=1022
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=852
|bn=7
|xpos=511
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Clean hit
|4-7
|-
!Late hit
|8-19
|-
!Ending autocancel
|23-
|-
!Interruptible
|38
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=17}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|20
|-
!L-cancelled animation length
|10
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=20}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


==Similar moves==
==Similar moves==
*[[Falco (SSBM)/Back aerial]]
*[[Falco (SSBM)/Back aerial]]
{{MvSubNavFox|g=SSBM}}


[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSBM)]]
[[Category:Normal attacks]]
[[Category:Sex kicks (SSBM)]]

Latest revision as of 04:00, September 21, 2022

Overview[edit]

Hitboxes of Fox's back aerial.

Fox does a kick backwards, having good KO potential knockback when it first comes out. Like his neutral aerial, it is a sex kick, so the move has a quick startup and a relatively high duration but lower than that of his neutral aerial. It also is a very good move at shield pressuring. One of Fox's best edgeguarding moves, being effective at edgeguarding opponents near or off the ledge, either from an edge option or from an onstage combo. One can also SHFFL this move and can potentially do great in combos, such as a followup to a waveshine. Can also be used to space against opponents. Overall, a great move to use in competitive play, having good power and speed.

Compared to Fox's neutral air, back air is slightly worse on block (at best -2 compared to 0), but its longer reach and the shape of its hitbox makes it better for beating some options out of shield, and significantly harder to cover with drift away.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 15% 0 Sakurai angle 0 100 0 3.659922 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 15% 0 Sakurai angle 0 100 0 4.991868 13 3.991932 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 9% 0 Sakurai angle 0 100 0 3.327912 7 1.995966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 9% 0 Sakurai angle 0 100 0 3.327912 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 3.991932 13 3.991932 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 3.327912 7 1.995966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-19
Ending autocancel 23-
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 20
L-cancelled animation length 10
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]