Mine / Craft / Create Block: Difference between revisions

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However, combos are not the only area in which NILs are useful. Steve can rapidly chain multiple NILs in order to elevate quickly to cover opponents, and can use NILs to quickly place blocks used for various setups. Steve can instantly sheild after a NIL in anticipation of an opponent's aerial approach, opening the door for counterattacks. In addition, NILs can be used in tandem with [[Mine-Block cancels]] to significantly elevate Steve's options in any given situation. Overall, mastery of Steve's NILs is crucial to optimal gameplay as it significantly expands Steve's options in any given situation.
However, combos are not the only area in which NILs are useful. Steve can rapidly chain multiple NILs in order to elevate quickly to cover opponents, and can use NILs to quickly place blocks used for various setups. Steve can instantly sheild after a NIL in anticipation of an opponent's aerial approach, opening the door for counterattacks. In addition, NILs can be used in tandem with [[Mine-Block cancels]] to significantly elevate Steve's options in any given situation. Overall, mastery of Steve's NILs is crucial to optimal gameplay as it significantly expands Steve's options in any given situation.


===Data===
==Feather Falling==
When a character is put into [[tumble]], they are locked out of fastfalling even after exiting hitstun until the character jumps, airdodges, or undergoes an action. Steve can bypass this caveat by pressing neutral-special right before the character exits hitstun and enters the tumble state. For an unknown reason, this will not buffer a block place; rather, Steve will be left fully actionable following hitstun, and can immediately fastfall. [[Kirby]] can also featherfall through inhaling Steve and copying his neutral-b, and arguably benefits more from the technique than Steve.
 
==Data==
Blocks lose 0.02 HP per frame, or 1.2 HP per second. This is multiplied by 8 (to 0.16 per frame, 9.6 per second) if a character is standing on it, or it is at or adjacent to the block border.
Blocks lose 0.02 HP per frame, or 1.2 HP per second. This is multiplied by 8 (to 0.16 per frame, 9.6 per second) if a character is standing on it, or it is at or adjacent to the block border.


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