Ness (SSBM)/Up smash: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | [[File:NessUSmashSSBM.gif|thumb|300px|Hitbox visualization showing Ness's up smash.]] | ||
==Application== | |||
While being relatively slow and easy to [[Crouch cancel]], up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the [[Yo-yo glitch]] which is commonly done from [[tech chase]], from [[jab reset]], and sometimes from [[shield poke]]. | |||
==Hitboxes== | ==Hitboxes== | ||
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. | Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox. |
Latest revision as of 01:45, September 8, 2022
Application[edit]
While being relatively slow and easy to Crouch cancel, up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the Yo-yo glitch which is commonly done from tech chase, from jab reset, and sometimes from shield poke.
Hitboxes[edit]
Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox.
Timing[edit]
Startup Hitboxes | 12-14 |
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Charges between | 13-14 |
Attack Hitboxes | 15-31 |
Interruptible | 49 |
Animation length | 49 |
Lag | ![]() |
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Hitboxes | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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