Sheik (SSB4)/Neutral special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Needle Storm}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Needle Storm}} | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|Grounded version ending lag (FAF 41/48 → 47/54).}} | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | |||
*{{nerf|Needle duration (12 frames → 10).}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 30: | Line 38: | ||
|direct=f | |direct=f | ||
}} | }} | ||
|} | |||
==Timing== | |||
===Charge=== | |||
[[Charge-cancel]]ing the move with shield incurs 8 frames of lag. | |||
{|class="wikitable" | |||
!Charges between | |||
|7-8 | |||
|- | |||
!Needle addition frames | |||
|8, 26, 44, 62, 80, 98 | |||
|- | |||
!Interruptible | |||
|102 | |||
|- | |||
!Animation length (grounded) | |||
|124 | |||
|- | |||
!Animation length (aerial) | |||
|117 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=15|s=LagChargeE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=4|s=LagStateE}}{{FrameStrip|t=Interruptible|c=22}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=15|s=LagChargeE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=15|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=4|s=LagStateE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStripEnd}} | |||
===Attack=== | |||
{|class="wikitable" | |||
!Charges between | |||
|7-8 | |||
|- | |||
!Needles (clean hits) | |||
|11-13, 14-16, 17-19, 20-22, 23-25, 26-28 | |||
|- | |||
!Needles (late hits) | |||
|14-19, 17-22, 20-25, 23-28, 26-31, 29-34 | |||
|- | |||
!Interruptible | |||
|54 | |||
|- | |||
!Animation length (grounded) | |||
|69 | |||
|- | |||
!Animation length (aerial) | |||
|47 | |||
|} | |||
{{FrameStripStart}} | |||
!Needle 1 {{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=50}} | |||
|- | |||
!Needle 2 {{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=47}} | |||
|- | |||
!Needle 3 {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=44}} | |||
|- | |||
!Needle 4 {{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=41}} | |||
|- | |||
!Needle 5 {{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=38}} | |||
|- | |||
!Needle 6 {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=35}} | |||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=22|s=LagPropE}}{{FrameStrip|t=Blank|c=22}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y|state=y|charge=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Charging animation speed multiplier | |||
|1 | |||
|- | |||
!Maximum needles | |||
|6 | |||
|- | |||
!Grounded needle X/Y offsets | |||
|[0, 0.1] | |||
|- | |||
!Aerial needle X/Y offsets | |||
|[10, 7] | |||
|- | |||
!Aerial needle shot angle | |||
| -35° | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|} | |||
===Needles=== | |||
{|class="wikitable" | |||
!Travel speed | |||
|10 | |||
|- | |||
!Lifetime | |||
|10 frames (1.1.5 onward) <br>12 (before 1.1.5) | |||
|- | |||
!Lifetime after sticking to a surface | |||
|120 frames | |||
|- | |||
!Height randomness | |||
|0.5 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |} | ||
Latest revision as of 12:40, August 24, 2022
Overview[edit]
Update History[edit]
1.0.4/ 1.0.0
- Grounded version ending lag (FAF 41/48 → 47/54).
- Needle duration (12 frames → 10).
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1.9% | 0 | 0 | 180 | 0 | 1.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 0.8x | 0% | Slash |
Timing[edit]
Charge[edit]
Charge-canceling the move with shield incurs 8 frames of lag.
Charges between | 7-8 |
---|---|
Needle addition frames | 8, 26, 44, 62, 80, 98 |
Interruptible | 102 |
Animation length (grounded) | 124 |
Animation length (aerial) | 117 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Attack[edit]
Charges between | 7-8 |
---|---|
Needles (clean hits) | 11-13, 14-16, 17-19, 20-22, 23-25, 26-28 |
Needles (late hits) | 14-19, 17-22, 20-25, 23-28, 26-31, 29-34 |
Interruptible | 54 |
Animation length (grounded) | 69 |
Animation length (aerial) | 47 |
Needle 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needle 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Needle 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Landing lag[edit]
Animation length | 30 |
---|
Lag time |
Charge interval |
Hitbox |
Hitbox change |
State change |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Charging animation speed multiplier | 1 |
---|---|
Maximum needles | 6 |
Grounded needle X/Y offsets | [0, 0.1] |
Aerial needle X/Y offsets | [10, 7] |
Aerial needle shot angle | -35° |
Landing lag | 30 frames |
Needles[edit]
Travel speed | 10 |
---|---|
Lifetime | 10 frames (1.1.5 onward) 12 (before 1.1.5) |
Lifetime after sticking to a surface | 120 frames |
Height randomness | 0.5 |
Can pierce opponents? | No |
|