Super Smash Bros. Melee: Difference between revisions

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Like [[Super Smash Bros.]], its predecessor, Melee features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, Melee characters have simple movesets, lacking complicated button inputs and lengthy [[natural combo]]s.  In contrast, however, Melee greatly emphasizes movement and ringouts.  Indeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games, due to copious mid-air jumps and other methods of reaching the edge unfettered.
Like [[Super Smash Bros.]], its predecessor, Melee features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, Melee characters have simple movesets, lacking complicated button inputs and lengthy [[natural combo]]s.  In contrast, however, Melee greatly emphasizes movement and ringouts.  Indeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games, due to copious mid-air jumps and other methods of reaching the edge unfettered.
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Revision as of 13:58, December 13, 2006

Super Smash Bros. Melee (often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube. It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lacking complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games, due to copious mid-air jumps and other methods of reaching the edge unfettered.


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