Incineroar (SSBU)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 12: | Line 12: | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|Forward throw has more knockback scaling (52 → 58).}} | *{{buff|Forward throw has more knockback scaling (52 → 58).}} | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (early)|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 35: | Line 36: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (mid)|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 56: | Line 57: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (late)|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 77: | Line 78: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Collateral hit (latest)|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 110: | Line 111: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 121: | Line 135: | ||
|1-58 | |1-58 | ||
|- | |- | ||
! | !Collateral hit | ||
|24-32, 33-41, 42-47, 48-56 | |24-32, 33-41, 42-47, 48-56 | ||
|- | |- | ||
!Throw | !Throw release | ||
|58 | |58 | ||
|- | |- |
Latest revision as of 10:03, August 9, 2022
Incineroar forward throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Update History[edit]
- Forward throw has more knockback scaling (52 → 58).
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 12.0% | Forward | 82 | 58 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-58 |
---|---|
Collateral hit | 24-32, 33-41, 42-47, 48-56 |
Throw release | 58 |
Interruptible | 82 |
Animation length | 111 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|