Incineroar (SSBU)/Up smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Up smash has more knockback.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 35: | Line 40: | ||
|xpos=3.4 | |xpos=3.4 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.8 | |zpos=-0.8 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Hand | |type=Hand | ||
Line 44: | Line 49: | ||
==Timing== | ==Timing== | ||
The move has a different animation starting on frame 24 if it hits an opponent, which is longer, but has the same interruptibility. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
Line 51: | Line 57: | ||
|13-18 | |13-18 | ||
|- | |- | ||
! | !Lower arms intangible | ||
|13-18 | |13-18 | ||
|- | |- | ||
Line 57: | Line 63: | ||
|48 | |48 | ||
|- | |- | ||
!Animation length | !Animation length (miss) | ||
|71 | |71 | ||
|- | |||
!Animation length (hit) | |||
|76 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=24}} | !Miss {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=24}}{{FrameStrip|t=Blank|c=5}} | ||
|- | |||
!Hit {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=29}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c= | !Lower arms {{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=58}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 09:31, August 9, 2022
Overview[edit]
Update History[edit]
- Up smash has more knockback.
- Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.
Hitboxes[edit]
Timing[edit]
The move has a different animation starting on frame 24 if it hits an opponent, which is longer, but has the same interruptibility.
Charges between | 5-6 |
---|---|
Hitboxes | 13-18 |
Lower arms intangible | 13-18 |
Interruptible | 48 |
Animation length (miss) | 71 |
Animation length (hit) | 76 |
Miss | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lower arms |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|