Super Smash Bros. Ultimate

Richter (SSBU)/Neutral attack/Hit 2: Difference between revisions

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Line 22: Line 22:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=M
|slvl=M
}}
}}
Line 42: Line 42:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=M
|slvl=M
}}
}}
Line 62: Line 62:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Richter Whip
|slvl=M
|slvl=M
}}
}}
|'''+2''' frames
|'''+2''' frames
|}
|}
==Timing==
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|3-4
|3-4
|-
|-
!Earliest continuable
!Continuability window
|6
|5-10
|-
|-
!Interruptible
!Interruptible
Line 83: Line 85:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=24|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=25|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}
|-
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=6}}{{FrameStrip|t=Blank|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}


{{MvSubNavRichter|g=SSBU}}
{{MvSubNavRichter|g=SSBU}}
[[Category:Richter (SSBU)]]
[[Category:Richter (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 15:25, August 5, 2022

Hitbox visualization showing Richter's second jab.
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Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0 Sakurai angle Forward 30 25 0 HitboxTableIcon(False).png 3.0 top 0.0 9.0 7.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
1 0 0 2.0% 0 Sakurai angle Forward 30 25 0 HitboxTableIcon(False).png 3.2 top 0.0 9.0 10.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames
2 0 0 2.0% 0 Sakurai angle Forward 20 15 0 HitboxTableIcon(False).png 3.5 top 0.0 9.0 14.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Richter Whip SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +2 frames

Timing[edit]

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

Hitboxes 3-4
Continuability window 5-10
Interruptible 30
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible