Bayonetta (SSBU)/Forward tilt/Hit 3: Difference between revisions
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m (Reverted edits by 216.66.64.113 (talk) to last version by Invisible Star.) Tag: Rollback |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]] | [[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]] | ||
[[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]] | [[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]] | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | *{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 14: | Line 16: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=81 | |angle=81 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=68 | |ks=68 | ||
Line 32: | Line 35: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=81 | |angle=81 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=68 | |ks=68 | ||
Line 47: | Line 51: | ||
}} | }} | ||
|} | |} | ||
===Bullet Arts=== | |||
The bullet is shot from Bayonetta's right leg gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=72 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=24.0 to 27.8 | |||
|zpos=2.5 to 3.7 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=72 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=24.0 to 81.1 | |||
|zpos=2.5 to 21.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|14-15 | |14-15 | ||
|- | |||
!Bullet Arts window | |||
|16 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 60: | Line 120: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=39}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=24|s=LagStateE}}{{FrameStrip|t=Interruptible|c=39}} | ||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|11 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|interruptible=y}} | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 22:03, August 2, 2022
Overview[edit]
Update History[edit]
- The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
The bullet is shot from Bayonetta's right leg gun.
Timing[edit]
Attack[edit]
Hitboxes | 14-15 |
---|---|
Bullet Arts window | 16 |
Interruptible | 40 |
Animation length | 78 |
Bullet Arts[edit]
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 11 |
Lag time |
Hitbox |
Loop point |
State change |
Interruptible |
|