Bayonetta (SSBU)/Neutral attack/Hit 1: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Bayonetta's first jab. File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualiz...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]] | [[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]] | ||
[[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab | [[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab Bullet Arts.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Attack=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.4% | |damage=1.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=36 | |bk=36 | ||
|ks=8 | |ks=8 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=2.8 | |r=2.8 | ||
|bn=top | |bn=top | ||
Line 24: | Line 33: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.4% | |damage=1.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=36 | |bk=36 | ||
|ks=8 | |ks=8 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=2.6 | |r=2.6 | ||
|bn=top | |bn=top | ||
Line 42: | Line 54: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.4% | |damage=1.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=32 | |bk=32 | ||
|ks=8 | |ks=8 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=2.2 | |r=2.2 | ||
|bn=top | |bn=top | ||
Line 59: | Line 74: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|a=f | |||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage=1.4% | |damage=1.4% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=32 | |bk=32 | ||
|ks= | |ks=6 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=2.8 | |r=2.8 | ||
|bn=top | |bn=top | ||
Line 77: | Line 96: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
|'''+8''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=4 | |id=4 | ||
|damage=1.4% | |damage=1.4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=32 | |bk=32 | ||
|ks= | |ks=6 | ||
|fkv=0 | |fkv=0 | ||
|setweight=t | |||
|r=2.8 | |r=2.8 | ||
|bn=top | |bn=top | ||
Line 95: | Line 118: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | |||
|'''+8''' frames | |||
|} | |||
===Bullet Arts=== | |||
The bullet is shot from Bayonetta's left arm gun. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=10.5 | |||
|zpos=9.0 to 13.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=0.5% | |||
|angle=361 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=2.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=10.5 | |||
|zpos=9.0 to 69.0 | |||
|ff=0.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Normal | |||
|sfx=Bayonetta Hit 01 | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|9-12 | |9-12 | ||
|- | |- | ||
! | !Bullet Arts window | ||
|15 | |13 | ||
|- | |||
!Continuability window | |||
|15-26 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 114: | Line 193: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}} | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4|e=HitboxStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}} | ||
|- | |||
{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Continuable|c=12}}{{FrameStrip|t=Blank|c=27}} | |||
{{FrameStripEnd}} | |||
===Bullet Arts=== | |||
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|1 | |||
|- | |||
!Loop point | |||
|7-8 | |||
|- | |||
!Animation length | |||
|11 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}} | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 21:45, August 2, 2022
Overview[edit]
Update History[edit]
- Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).
Hitboxes[edit]
Attack[edit]
Bullet Arts[edit]
The bullet is shot from Bayonetta's left arm gun.
Timing[edit]
Attack[edit]
Hitboxes | 9-12 |
---|---|
Bullet Arts window | 13 |
Continuability window | 15-26 |
Interruptible | 32 |
Animation length | 53 |
Bullet Arts[edit]
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
Hitboxes | 1 |
---|---|
Loop point | 7-8 |
Animation length | 11 |
Lag time |
Hitbox |
Loop point |
State change |
Continuable |
Earliest continuable point |
Interruptible |
|