Corrin (SSBU)/Down throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Corrin down throw hurtbox and hitbox visualization |- |File:CorrinDTh...) |
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 45: | Line 49: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 52: | Line 69: | ||
==Timing== | ==Timing== | ||
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1- | |1-27 | ||
|- | |- | ||
!Dragon form | !Dragon form | ||
Line 63: | Line 80: | ||
|26 | |26 | ||
|- | |- | ||
!Throw | !Throw release | ||
|27 | |27 | ||
|- | |- | ||
Line 75: | Line 92: | ||
{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | {{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=27}}{{FrameStrip|t=Vulnerable|c=37}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 21:39, August 2, 2022
Corrin down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Update History[edit]
- Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 80 | 150 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
Invincibility | 1-27 |
---|---|
Dragon form | 5-44 |
Hitbox | 26 |
Throw release | 27 |
Interruptible | 55 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|