[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Robin (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Hitboxes: 13.0.1) |
No edit summary |
||
Line 17: | Line 17: | ||
|damage=0.9% | |damage=0.9% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=11 | |bk=11 | ||
|ks=10 | |ks=10 | ||
Line 35: | Line 36: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |3× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 41: | Line 42: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=186 | |ks=186 | ||
Line 63: | Line 65: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=186 | |ks=186 | ||
Line 84: | Line 87: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are only for the finisher. | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
The move uses one durability point from Robin's Wind tome upon initiation, then one point for every 60 frames the rapid jab's animation plays, including its finisher (but discounting hitlag). As a result, it always uses a minimum of 2 Wind durability points, out of 10 total. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|11, 14, 17, 20 | |8-9, 38-39 | ||
|- | |||
!Rapid jab | |||
|11, 14, 17, 20, 23, 26, 29, 32, 35, 38 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 18:28, July 29, 2022
Overview[edit]
Update History[edit]
Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
The move uses one durability point from Robin's Wind tome upon initiation, then one point for every 60 frames the rapid jab's animation plays, including its finisher (but discounting hitlag). As a result, it always uses a minimum of 2 Wind durability points, out of 10 total.
Loop points | 8-9, 38-39 |
---|---|
Rapid jab | 11, 14, 17, 20, 23, 26, 29, 32, 35, 38 |
Finisher | 5-6 |
Interruptible | 48 |
Animation length | 47 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
|