Robin (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify a hitstun modifier for the ID 2 hitbox, but it applies to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 10: | Line 12: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 24: | Line 27: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 42: | Line 47: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.5% | |damage=1.5% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 59: | Line 66: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
Line 65: | Line 73: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 79: | Line 88: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab. | |||
The move cannot transition into the third jab if Robin's Fire tome has no durability left, and cannot transition into the rapid jab if the Wind tome has no durability left. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Rapid jab | ||
| | |7-9 | ||
|- | |- | ||
!Interruptible | !Jab 3 | ||
|9-30 | |||
|- | |||
!colspan=2|Interruptible | |||
|35 | |35 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|42 | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | !Hitboxes {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=26|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |||
!Rapid jab {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=33}} | |||
|- | |||
!Jab 3 {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=22}}{{FrameStrip|t=Blank|c=12}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavRobin|g=SSBU}} | {{MvSubNavRobin|g=SSBU}} | ||
[[Category:Robin (SSBU)]] | [[Category:Robin (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 17:09, July 29, 2022
Overview[edit]
Hitboxes[edit]
The scripts only specify a hitstun modifier for the ID 2 hitbox, but it applies to all hitboxes due to a glitch.
Timing[edit]
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
The move cannot transition into the third jab if Robin's Fire tome has no durability left, and cannot transition into the rapid jab if the Wind tome has no durability left.
Hitboxes | 5-6 | |
---|---|---|
Continuability | Rapid jab | 7-9 |
Jab 3 | 9-30 | |
Interruptible | 35 | |
Animation length | 42 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rapid jab | ||||||||||||||||||||||||||||||||||||||||||
Jab 3 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|