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Lucas (SSBU)/Back throw: Difference between revisions
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m (Protected "Lucas (SSBU)/Back throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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(2 intermediate revisions by 2 users not shown) | |||
Line 21: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 32: | Line 45: | ||
|1-20 | |1-20 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|20 | |||
|- | |||
!Throw release | |||
|20 | |20 | ||
|- | |- | ||
Line 44: | Line 60: | ||
{{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=13}} | {{FrameStrip|t=Lag|c=19|e=LagThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=19|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=45}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavLucas|g=SSBU}} | {{MvSubNavLucas|g=SSBU}} |
Latest revision as of 11:19, July 20, 2022
Lucas back throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | ![]() |
Forward | 80 | 65 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-20 |
---|---|
Turnaround | 20 |
Throw release | 20 |
Interruptible | 53 |
Animation length | 65 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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