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Lucina (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Lucina back throw hurtbox visualization |- |File:LucinaBThrowSSBU.gif...) |
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(One intermediate revision by the same user not shown) | |||
Line 20: | Line 20: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 27: | Line 40: | ||
==Timing== | ==Timing== | ||
During frame 15, the move inflicts 4 frames of [[hitlag]] to both Lucina and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 35: | Line 50: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |45 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 41: | Line 56: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=39}} | {{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=39}} |
Latest revision as of 00:58, July 20, 2022
Lucina back throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 4.0% | ![]() |
Forward | 80 | 60 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
During frame 15, the move inflicts 4 frames of hitlag to both Lucina and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-16 |
---|---|
Throw Release | 16 |
Interruptible | 45 |
Animation length | 55 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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