Dr. Mario (SSBU)/Back throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
The damage | The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 40: | Line 39: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 22:42, July 19, 2022
Dr. Mario back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.
Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 152.04% | 159° |
At the ledge (max rage) | 125.12% | 159° |
Center | 215.06% | 191° |
Center (max rage) | 182.4% | 191° |
Throw and Hitbox Data[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 70 | 68 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-30 |
---|---|
Turnaround | 20 |
Throw Release | 30 |
Interruptible | 60 |
Animation length | 74 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|