Bowser (SSBU)/Down throw: Difference between revisions

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==Overview==
==Overview==
Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the strongest throws in the game. With high base knockback, low [[knockback scaling]] and high [[ending lag]] helps Bowser to prevent getting any follow-ups. Although he gets easily [[Punishment|punishable]] after the throw.
Bowser places the opponent on the ground and body slams them with high [[damage]], making it one of the most damaging throws in the game. With high base knockback, low [[knockback scaling]] and high [[ending lag]], however, this throw has near nonexistent combo or KO potential, making it strictly useful for damage racking and repositioning; its 0 degrees [[semi-spike]] angle coupled with high damage makes it good for setting up edgeguards and tech chases.


==Throw and Hitbox Data==
==Throw and Hitbox Data==
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None