Captain Falcon (SSBU)/Down throw: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Captain Falcon down throw hurtbox visualization | !colspan=5|Captain Falcon down throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Swings the opponent overhead and then slams them on the ground with his grabbing arm. Alongside [[Raptor Boost]] and the first hit of {{mvsub|Captain Falcon|SSBU|neutral aerial}}, this is one of Captain Falcon's main [[combo]] starters, being capable of starting combos into neutral aerial and {{mvsub|Captain Falcon|SSBU|back aerial}} at low percents, {{mvsub|Captain Falcon |SSBU|up aerial}} at a wide range of percents, and even {{mvsub|Captain Falcon|SSBU|forward aerial}} at specific percentages as a [[KO]] setup. The move deals 6%. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 37: | Line 48: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=21}}{{FrameStrip|t=Vulnerable|c=44}} | {{FrameStrip|t=Invincible|c=21}}{{FrameStrip|t=Vulnerable|c=44}} |
Latest revision as of 21:22, July 19, 2022
Captain Falcon down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Swings the opponent overhead and then slams them on the ground with his grabbing arm. Alongside Raptor Boost and the first hit of neutral aerial, this is one of Captain Falcon's main combo starters, being capable of starting combos into neutral aerial and back aerial at low percents, up aerial at a wide range of percents, and even forward aerial at specific percentages as a KO setup. The move deals 6%.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 6.0% | Forward | 65 | 70 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-21 |
---|---|
Throw Release | 21 |
Interruptible | 40 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|