Super Smash Bros. Ultimate

Squirtle (SSBU)/Up tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Squirtle's up tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SquirtleUTiltSSBU.gif|thumb|550px|Hitbox visualization showing Squirtle's up tilt.]]
[[File:SquirtleUTiltSSBU.gif|thumb|350px|Hitbox visualization showing Squirtle's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
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|slvl=M
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{{HitboxTableRowNote|All hitboxes are circular extended hitboxes and cannot interpolate.|24}}
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==Timing==
==Timing==
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.


{{MvSubNavSquirtle|g=SSBU}}
{{MvSubNavSquirtle|g=SSBU}}
[[Category:Squirtle (SSBU)]]
[[Category:Squirtle (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Latest revision as of 04:36, July 18, 2022

Hitbox visualization showing Squirtle's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0 AngleIcon88.png Standard 30 100 0 HitboxTableIcon(False).png 5.0 head 1.7 0.7 0.7 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon88.png Standard 30 100 0 HitboxTableIcon(False).png 5.2 hip 1.7 1.2 1.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5-6
Interruptible 20
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move's hitboxes are coded as extended hitboxes despite not actually being extended, which prevents them from interpolating.