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Pit (SSBU)/Down special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Guardian Orbitars}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:PitGuardianOrbitarsSSBU.gif|thumb|450px|Hitbox visualization showing Pit's down special, [[Guardian Orbitars]].]] | |||
==Overview== | ==Overview== | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | *{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean windboxes|42}} | |||
{{HitboxTableTitle|Clean windboxes| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 21: | Line 22: | ||
|r=2.7 | |r=2.7 | ||
|bn=bitl | |bn=bitl | ||
|ypos=-2.0 to 3.0 | |ypos=-2.0 to 3.0 | ||
|zpos=1.0 | |zpos=1.0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 32: | Line 29: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|blockable=f | |||
|nogfx=t | |||
|flinchless=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 43: | Line 43: | ||
|r=2.7 | |r=2.7 | ||
|bn=bitr | |bn=bitr | ||
|ypos=-2.0 to 3.0 | |ypos=-2.0 to 3.0 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 54: | Line 50: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|blockable=f | |||
|nogfx=t | |||
|flinchless=t | |||
}} | }} | ||
{{HitboxTableTitle|Late windboxes|42}} | |||
{{HitboxTableTitle|Late windboxes| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 66: | Line 65: | ||
|r=2.7 | |r=2.7 | ||
|bn=bitl | |bn=bitl | ||
|ypos=-2.0 to 3.0 | |ypos=-2.0 to 3.0 | ||
|zpos=1.0 | |zpos=1.0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 77: | Line 72: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|blockable=f | |||
|nogfx=t | |||
|flinchless=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|rehit=4 | |||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 88: | Line 86: | ||
|r=2.7 | |r=2.7 | ||
|bn=bitr | |bn=bitr | ||
|ypos=-2.0 to 3.0 | |ypos=-2.0 to 3.0 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 99: | Line 93: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|blockable=f | |||
|nogfx=t | |||
|flinchless=t | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Orbitar shields and reflectors | ||
|7 | |7-21 | ||
|- | |- | ||
!Interruptible (release) | !Windboxes | ||
|19 | |7-21 (rehit rate: 4) | ||
|- | |||
!Interruptible (from release) | |||
|40 (19) | |||
|- | |- | ||
!Animation length (release) | !Animation length (release) | ||
|40 | |61 (40) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}} | {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}} | ||
|- | |||
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=15|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|reflect=y|flinchlesshitbox=y|loop=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|reflect=y|loop=y|interruptible=y}} | |||
==Parameters== | |||
===General=== | |||
Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out. | |||
{|class="wikitable" | |||
!Minimum active duration | |||
|15 frames (8.0.0 onward)<br>20 frames (before 8.0.0) | |||
|- | |||
!Maximum active duration | |||
|100 frames | |||
|- | |||
!Shield HP | |||
|15 | |||
|- | |||
!Shield HP regeneration per frame | |||
|0.07 | |||
|- | |||
!Orbitar cooldown if HP is fully depleted | |||
|600 frames (10 seconds) | |||
|- | |||
!Reflector damage threshold | |||
|50% | |||
|- | |||
!Reflector damage multiplier | |||
|1.5 | |||
|- | |||
!Reflector speed multiplier | |||
|1.7 | |||
|- | |||
!Reflector lifetime multiplier | |||
|0.7 | |||
|} | |||
===Orbitar hitboxes=== | |||
The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula <code>1 - 0.5 * (active frames / 100)</code>. All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Pit as they shrink. | |||
{|class="wikitable" | |||
!Size | |||
|2u | |||
|- | |||
![[Bone]] | |||
|top | |||
|- | |||
!Shield offsets | |||
|[0, 2 to 11.5, 7] (front)<br>[0, 2 to 11.5, -7] (back) | |||
|- | |||
!Reflector offsets | |||
|[0, 0 to 14, 7] (front)<br>[0, 0 to 14, -7] (back) | |||
|- | |||
!Size multiplier at maximum duration | |||
|0.5 | |||
|- | |||
!Y offset at minimum size (without size multiplier) | |||
|8.5u | |||
|- | |||
!Z offset at minimum size (without size multiplier) | |||
|6u | |||
|} | |||
{{MvSubNavPit|g=SSBU}} | {{MvSubNavPit|g=SSBU}} | ||
[[Category:Pit (SSBU)]] | [[Category:Pit (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Latest revision as of 19:09, July 15, 2022

Overview[edit]
Update history[edit]
Guardian Orbitars has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).
Hitboxes[edit]
Timing[edit]
The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup.
Orbitar shields and reflectors | 7-21 |
---|---|
Windboxes | 7-21 (rehit rate: 4) |
Interruptible (from release) | 40 (19) |
Animation length (release) | 61 (40) |
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![]() Lag time |
![]() ![]() Loop point |
![]() Reflect |
![]() Flinchless hitbox |
![]() Interruptible |
Parameters[edit]
General[edit]
Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out.
Minimum active duration | 15 frames (8.0.0 onward) 20 frames (before 8.0.0) |
---|---|
Maximum active duration | 100 frames |
Shield HP | 15 |
Shield HP regeneration per frame | 0.07 |
Orbitar cooldown if HP is fully depleted | 600 frames (10 seconds) |
Reflector damage threshold | 50% |
Reflector damage multiplier | 1.5 |
Reflector speed multiplier | 1.7 |
Reflector lifetime multiplier | 0.7 |
Orbitar hitboxes[edit]
The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula 1 - 0.5 * (active frames / 100)
. All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Pit as they shrink.
Size | 2u |
---|---|
Bone | top |
Shield offsets | [0, 2 to 11.5, 7] (front) [0, 2 to 11.5, -7] (back) |
Reflector offsets | [0, 0 to 14, 7] (front) [0, 0 to 14, -7] (back) |
Size multiplier at maximum duration | 0.5 |
Y offset at minimum size (without size multiplier) | 8.5u |
Z offset at minimum size (without size multiplier) | 6u |
|