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Super Smash Bros. Ultimate

Pit (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Guardian Orbitars}}
{{competitive expertise}}
{{competitive expertise}}
[[File:PitGuardianOrbitarsSSBU.gif|thumb|450px|Hitbox visualization showing Pit's down special, [[Guardian Orbitars]].]]


[[File:PitGuardianOrbitarsSSBU.gif|thumb|450px|Hitbox visualization showing Pit's down special, [[Guardian Orbitars]].]]
==Overview==
==Overview==
==Update history==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Clean windboxes|42}}
{{HitboxTableTitle|Clean windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 21: Line 22:
|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 32: Line 29:
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 43: Line 43:
|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 54: Line 50:
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{HitboxTableTitle|Late windboxes|42}}
{{HitboxTableTitle|Late windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 66: Line 65:
|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 77: Line 72:
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 88: Line 86:
|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
Line 99: Line 93:
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
|}
|}


==Timing==
==Timing==
Windboxes are clean during frames 1-29 of their life and late during 30-100. Guardian Orbitars can be held for 100 frames maximum starting when they're active and must be held for 15 frames minimum. They shrink as they're out.
The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup.
 
{|class="wikitable"
{|class="wikitable"
!Reflection/Windboxes
!Orbitar shields and reflectors
|7+
|7-21
|-
|-
!Interruptible (release)
!Windboxes
|19
|7-21 (rehit rate: 4)
|-
!Interruptible (from release)
|40 (19)
|-
|-
!Animation length (release)
!Animation length (release)
|40
|61 (40)
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=15|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
<!--Additional strips to show windboxes or the orbitars' hurtboxes are pointless as they are active alongside the reflection.-->
{{FrameIconLegend|lag=y|reflect=y|flinchlesshitbox=y|loop=y|interruptible=y}}
{{FrameIconLegend|lag=y|reflect=y|loop=y|interruptible=y}}
 
==Parameters==
===General===
Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out.
 
{|class="wikitable"
!Minimum active duration
|15 frames (8.0.0 onward)<br>20 frames (before 8.0.0)
|-
!Maximum active duration
|100 frames
|-
!Shield HP
|15
|-
!Shield HP regeneration per frame
|0.07
|-
!Orbitar cooldown if HP is fully depleted
|600 frames (10 seconds)
|-
!Reflector damage threshold
|50%
|-
!Reflector damage multiplier
|1.5
|-
!Reflector speed multiplier
|1.7
|-
!Reflector lifetime multiplier
|0.7
|}


===Orbitar hitboxes===
The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula <code>1 - 0.5 * (active frames / 100)</code>. All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Pit as they shrink.
{|class="wikitable"
!Size
|2u
|-
![[Bone]]
|top
|-
!Shield offsets
|[0, 2 to 11.5, 7] (front)<br>[0, 2 to 11.5, -7] (back)
|-
!Reflector offsets
|[0, 0 to 14, 7] (front)<br>[0, 0 to 14, -7] (back)
|-
!Size multiplier at maximum duration
|0.5
|-
!Y offset at minimum size (without size multiplier)
|8.5u
|-
!Z offset at minimum size (without size multiplier)
|6u
|}


{{MvSubNavPit|g=SSBU}}
{{MvSubNavPit|g=SSBU}}
[[Category:Pit (SSBU)]]
[[Category:Pit (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Latest revision as of 19:09, July 15, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Guardian Orbitars.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Pit's down special, Guardian Orbitars.

Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Guardian Orbitars has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean windboxes
0 0 4 0.0% 0 AngleIcon50.png Standard 0 100 50 HitboxTableIcon(False).png 2.7 bitl 0.0 -2.0 to 3.0 1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 4 0.0% 0 AngleIcon50.png Standard 0 100 50 HitboxTableIcon(False).png 2.7 bitr 0.0 -2.0 to 3.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Late windboxes
0 0 4 0.0% 0 AngleIcon50.png Standard 0 100 30 HitboxTableIcon(False).png 2.7 bitl 0.0 -2.0 to 3.0 1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 4 0.0% 0 AngleIcon50.png Standard 0 100 30 HitboxTableIcon(False).png 2.7 bitr 0.0 -2.0 to 3.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Timing[edit]

The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup.

Orbitar shields and reflectors 7-21
Windboxes 7-21 (rehit rate: 4)
Interruptible (from release) 40 (19)
Animation length (release) 61 (40)
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(ReflectLoopE).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(ReflectLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png Icon for non-damaging hitbox frames just after a loop point. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames just before a loop point. FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Reflection
Reflect
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
Interruptibility
Interruptible

Parameters[edit]

General[edit]

Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out.

Minimum active duration 15 frames (8.0.0 onward)
20 frames (before 8.0.0)
Maximum active duration 100 frames
Shield HP 15
Shield HP regeneration per frame 0.07
Orbitar cooldown if HP is fully depleted 600 frames (10 seconds)
Reflector damage threshold 50%
Reflector damage multiplier 1.5
Reflector speed multiplier 1.7
Reflector lifetime multiplier 0.7

Orbitar hitboxes[edit]

The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula 1 - 0.5 * (active frames / 100). All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Pit as they shrink.

Size 2u
Bone top
Shield offsets [0, 2 to 11.5, 7] (front)
[0, 2 to 11.5, -7] (back)
Reflector offsets [0, 0 to 14, 7] (front)
[0, 0 to 14, -7] (back)
Size multiplier at maximum duration 0.5
Y offset at minimum size (without size multiplier) 8.5u
Z offset at minimum size (without size multiplier) 6u