Pit (SSBU)/Neutral special: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Palutena Bow deals less shield damage (0 → -1.6).}} | *{{nerf|Palutena Bow deals less shield damage (0 → -1.6).}} | ||
==Hitboxes== | ==Hitboxes== | ||
The arrow's true base damage is specified in its parameters, and ranges from 3.2% to 8.6% based on charge. More specifically, its damage output is equal to <code>3.2 + 0.09 * charge frames</code>, with a maximum of 60 charge frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 13: | Line 16: | ||
|sd=-1.6 | |sd=-1.6 | ||
|angle=60 | |angle=60 | ||
|af=1 | |||
|bk=4 | |bk=4 | ||
|ks=88 | |ks=88 | ||
Line 33: | Line 37: | ||
==Timing== | ==Timing== | ||
While charging, Pit can aim upward or turn around, both taking 7 frames. The turnaround cannot be canceled, but the animations for both aiming up and back down can, allowing Pit to fire the arrow in the chosen direction as early as one frame after the respective animation begins. The arrow's charge is also paused during the turnaround and aiming animations, allowing them to be used for intentionally delaying the attack. | |||
Only one arrow can be active at a time, and Pit cannot use the move again until it disappears. As a result, for the arrow's maximum duration, the earliest Pit can use the move again is on frame 61. | |||
===Forward=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|14-15 | |14-15 | ||
|- | |- | ||
!Arrow ( | !Arrow (from release) | ||
|16-60 | |16-60 (2-46) | ||
|- | |- | ||
!Interruptible ( | !Interruptible (grounded; from release) | ||
|47 | |47 (33) | ||
|- | |- | ||
!Interruptible ( | !Interruptible (aerial; from release) | ||
|44 (30) | |||
|- | |- | ||
!Animation length | !Animation length (from release) | ||
|67 | |67 (53) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Arrow {{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=45}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|e=LagChargeEPropS}}{{FrameStrip|t=Lag|c=31|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|e=LagChargeEPropS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=24}} | |||
{{FrameStripEnd}} | |||
===Up=== | |||
{|class="wikitable" | |||
!Charges between | |||
|14-15, 15-16 | |||
|- | |||
!Arrow (from release) | |||
|18-62 (3-47) | |||
|- | |- | ||
!Interruptible (grounded; from release) | |||
|44 (29) | |||
|- | |- | ||
!Interruptible (aerial; from release) | |||
|42 (27) | |||
|- | |- | ||
| | !Animation length (from release) | ||
|68 (53) | |||
|} | |||
{{FrameStripStart}} | |||
!Arrow {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=45}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeM}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=27|s=LagPropE}}{{FrameStrip|t=Interruptible|c=24}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeM}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Stick sensitivity for turning around | |||
| -0.5 | |||
|- | |||
!Stick sensitivity for aiming up | |||
|0.6 | |||
|- | |||
!Total charge time | |||
|60 frames | |||
|} | |||
===Arrow=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|45 frames | |||
|- | |||
!Forward firing angle | |||
|0° | |||
|- | |||
!Upward firing angle | |||
|90° | |||
|- | |||
!Manual angling per frame for active arrow | |||
|4° | |||
|- | |||
!Base travel speed | |||
|3.5 | |||
|- | |||
!Added travel speed per charge frame | |||
|0.07 | |||
|- | |||
!Base damage | |||
|3.2% | |||
|- | |||
!Added damage per charge frame | |||
|0.09% | |||
|- | |||
!Ground collision Y offset | |||
| -0.2 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavPit|g=SSBU}} | {{MvSubNavPit|g=SSBU}} | ||
[[Category:Pit (SSBU)]] | [[Category:Pit (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Revision as of 15:11, July 15, 2022
Overview
Update History
- Palutena Bow deals less shield damage (0 → -1.6).
Hitboxes
The arrow's true base damage is specified in its parameters, and ranges from 3.2% to 8.6% based on charge. More specifically, its damage output is equal to 3.2 + 0.09 * charge frames
, with a maximum of 60 charge frames.
Timing
While charging, Pit can aim upward or turn around, both taking 7 frames. The turnaround cannot be canceled, but the animations for both aiming up and back down can, allowing Pit to fire the arrow in the chosen direction as early as one frame after the respective animation begins. The arrow's charge is also paused during the turnaround and aiming animations, allowing them to be used for intentionally delaying the attack.
Only one arrow can be active at a time, and Pit cannot use the move again until it disappears. As a result, for the arrow's maximum duration, the earliest Pit can use the move again is on frame 61.
Forward
Charges between | 14-15 |
---|---|
Arrow (from release) | 16-60 (2-46) |
Interruptible (grounded; from release) | 47 (33) |
Interruptible (aerial; from release) | 44 (30) |
Animation length (from release) | 67 (53) |
Arrow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Up
Charges between | 14-15, 15-16 |
---|---|
Arrow (from release) | 18-62 (3-47) |
Interruptible (grounded; from release) | 44 (29) |
Interruptible (aerial; from release) | 42 (27) |
Animation length (from release) | 68 (53) |
Arrow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Parameters
Move
Horizontal speed multiplier on startup | 0.5 |
---|---|
Stick sensitivity for turning around | -0.5 |
Stick sensitivity for aiming up | 0.6 |
Total charge time | 60 frames |
Arrow
Lifetime | 45 frames |
---|---|
Forward firing angle | 0° |
Upward firing angle | 90° |
Manual angling per frame for active arrow | 4° |
Base travel speed | 3.5 |
Added travel speed per charge frame | 0.07 |
Base damage | 3.2% |
Added damage per charge frame | 0.09% |
Ground collision Y offset | -0.2 |
Can pierce opponents? | No |
|