Sheik (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:SheikSSpecialSSBU.png|thumb| | [[File:SheikSSpecialSSBU.png|thumb|200px|Hitbox visualization showing Sheik's side special, Burst Grenade]] | ||
[[File:SheikSSpecialExplosionSSBU.gif|thumb| | [[File:SheikSSpecialExplosionSSBU.gif|thumb|200px|Hitbox visualization showing Sheik's side special explosion, Burst Grenade]] | ||
[[File:SheikSSpecialThrownSSBU.png|thumb| | [[File:SheikSSpecialThrownSSBU.png|thumb|200px|Hitbox visualization showing Sheik's thrown side special, Burst Grenade]] | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Special move=== | |||
The throw's base damage is always 1%, whereas the detonation's windboxes deal damage equal to the speed the grenade is moving at during each hit, following the [[item throw]] damage formula, for around 0.1% to 0.9% per hit. Likewise, the explosion deals 12.6% damage, equal to <code>13 - 0.4</code> via the formula. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Throw|50}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=57 | |angle=57 | ||
|af=1 | |||
|reflectable=1 | |||
|bk=20 | |bk=20 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 34: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|hitbits=No stage | |||
}} | }} | ||
{{HitboxTableTitle|Detonation, windboxes|50}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 65: | Line 48: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0. | |zpos=0.0 | ||
|ff=0.0 | |ff=0.0 | ||
|type=Explosive | |type=Explosive | ||
Line 74: | Line 57: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|flinchless=t | |||
|nogfx=t | |||
|rehit=3 | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 96: | Line 81: | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|flinchless=t | |||
|nogfx=t | |||
|rehit=3 | |||
}} | }} | ||
{{HitboxTableTitle|Detonation, explosion|50}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 114: | Line 101: | ||
|type=Explosive | |type=Explosive | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |direct=f | ||
|af=3 | |||
|absorbable=1 | |||
|reflectable=1 | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 142: | Line 132: | ||
|direct=f | |direct=f | ||
|a=f | |a=f | ||
|flinchless=t | |||
|nogfx=t | |||
|rehit=1 | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 165: | Line 158: | ||
|direct=f | |direct=f | ||
|g=f | |g=f | ||
|flinchless=t | |||
|nogfx=t | |||
|rehit=1 | |||
}} | |||
|} | |||
===Grenade item=== | |||
Per the item throw damage formula, the damage of the grenade when thrown is equal to <code>'''5''' - 0.4 + throw speed</code>. | |||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=5.0% | |||
|angle=361 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=1.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=Weapon | |||
|effect=Normal | |||
|sfx=Punch | |||
|slvl=S | |||
|rebound=f | |||
|direct=f | |||
|af=1 | |||
|reflectable=1 | |||
|hitbits=No stage | |||
}} | }} | ||
|} | |} | ||
=== | |||
==Timing== | |||
===Move=== | |||
The following timings are when the grenade is detonated as soon as possible. In the air, the move enables ledge grabs from both sides as soon as Sheik lets go of the grenade. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Grenade throw | ||
| | |13-38 | ||
|- | |||
!Grenade detachment | |||
|39 | |||
|- | |||
!Detonation windboxes | |||
|67-84 (rehit rate: 3) | |||
|- | |- | ||
!Explosion | !Explosion | ||
| | |88-91 | ||
|- | |||
!Interruptible (grounded) | |||
|70 | |||
|- | |||
!Animation length (grounded) | |||
|92 | |||
|- | |||
!Interruptible (aerial) | |||
|80 | |||
|- | |||
!Animation length (aerial) | |||
|88 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=FlinchlessHitbox|c=18}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}} | !Grenade {{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Hitbox|c=26}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=FlinchlessHitbox|c=18}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Blank|c=1}} | ||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=31|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=41|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{ | |||
===Failed=== | |||
This applies if the move is attempted to be used again while the previous grenade is still active (but not if dropped and picked up as an item). If used in the air, Sheik experiences hard landing lag upon landing instead of transitioning to the grounded version. | |||
{|class="wikitable" | |||
!Interruptible (grounded) | |||
|45 | |||
|- | |||
!Animation length (grounded) | |||
|62 | |||
|- | |||
!Interruptible (aerial) | |||
|49 | |||
|- | |||
!Animation length (aerial) | |||
|48 | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=18}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Blank|c=14}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|prop=y|flinchlesshitbox=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.2 (grounded)<br>0.5 (aerial) | |||
|- | |||
!Aerial upward speed on startup | |||
|1 | |||
|- | |||
!Gravity while throwing grenade | |||
|0.075 | |||
|- | |||
!Falling speed while throwing grenade | |||
|1.8 | |||
|- | |||
!Grenade throw angle | |||
|10° | |||
|- | |||
!Grenade throw speed | |||
|1.5 | |||
|- | |||
!Maximum grenade hold time | |||
|70 frames | |||
|} | |||
===Grenade (projectile)=== | |||
{|class="wikitable" | |||
!Gravity | |||
|0.05 | |||
|- | |||
!Falling speed | |||
|1.8 | |||
|- | |||
!Horizontal speed multiplier after hitting opponent | |||
|0.1 | |||
|- | |||
!Vertical speed after hitting opponent | |||
|0.7 | |||
|- | |||
!Speed multiplier after bouncing off ground | |||
|0.4 | |||
|- | |||
!Maximum bounces off ground | |||
|3 | |||
|- | |||
!Period between wire cut and detonation | |||
|28 frames | |||
|- | |||
!Lifetime when dropped without exploding | |||
|120 frames | |||
|- | |||
!Wire horizontal speed | |||
|0.2 | |||
|- | |||
!Wire vertical speed | |||
|1 | |||
|- | |||
!Wire gravity | |||
|0.05 | |||
|- | |||
!Wire vertical speed multiplier after bouncing off ground | |||
|0.5 | |||
|} | |||
===Grenade (item)=== | |||
{|class="wikitable" | |||
!Hurtbox size | |||
|0.7 | |||
|- | |||
!HP | |||
|1 | |||
|- | |||
!Throw speed multiplier | |||
|1 | |||
|- | |||
!Size multiplier | |||
|1 | |||
|- | |||
!Base damage modifier for [[item throw]] damage | |||
| -0.4 | |||
|- | |||
!Multiplier to item throw speed for additional damage | |||
|1 | |||
|- | |||
![[Gravity]] | |||
|0.074 | |||
|- | |||
![[Falling speed]] | |||
|2.2 | |||
|- | |||
!Friction | |||
|0.0025 (aerial)<br>0.03 (grounded) | |||
|- | |||
!Speed multiplier when bouncing off | |||
|0.68 (floor/wall/ceiling)<br>0.12 (target) | |||
|- | |||
!Added vertical speed when bouncing off | |||
|1.95 (wall or target only) | |||
|- | |||
!Minimum speed to bounce off terrain | |||
|1.1 | |||
|- | |||
!Collision detection box half-lengths | |||
|0.6 (horizontal)<br>0.6 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|5 (horizontal)<br>5 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Bounces off | |||
|} | |||
{{MvSubNavSheik|g=SSBU}} | {{MvSubNavSheik|g=SSBU}} | ||
[[Category:Sheik (SSBU)]] | [[Category:Sheik (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 11:52, July 15, 2022
Overview[edit]
Hitboxes[edit]
Special move[edit]
The throw's base damage is always 1%, whereas the detonation's windboxes deal damage equal to the speed the grenade is moving at during each hit, following the item throw damage formula, for around 0.1% to 0.9% per hit. Likewise, the explosion deals 12.6% damage, equal to 13 - 0.4
via the formula.
Grenade item[edit]
Per the item throw damage formula, the damage of the grenade when thrown is equal to 5 - 0.4 + throw speed
.
Timing[edit]
Move[edit]
The following timings are when the grenade is detonated as soon as possible. In the air, the move enables ledge grabs from both sides as soon as Sheik lets go of the grenade.
Grenade throw | 13-38 |
---|---|
Grenade detachment | 39 |
Detonation windboxes | 67-84 (rehit rate: 3) |
Explosion | 88-91 |
Interruptible (grounded) | 70 |
Animation length (grounded) | 92 |
Interruptible (aerial) | 80 |
Animation length (aerial) | 88 |
Grenade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Failed[edit]
This applies if the move is attempted to be used again while the previous grenade is still active (but not if dropped and picked up as an item). If used in the air, Sheik experiences hard landing lag upon landing instead of transitioning to the grounded version.
Interruptible (grounded) | 45 |
---|---|
Animation length (grounded) | 62 |
Interruptible (aerial) | 49 |
Animation length (aerial) | 48 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Lag time |
Hitbox |
Flinchless hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.2 (grounded) 0.5 (aerial) |
---|---|
Aerial upward speed on startup | 1 |
Gravity while throwing grenade | 0.075 |
Falling speed while throwing grenade | 1.8 |
Grenade throw angle | 10° |
Grenade throw speed | 1.5 |
Maximum grenade hold time | 70 frames |
Grenade (projectile)[edit]
Gravity | 0.05 |
---|---|
Falling speed | 1.8 |
Horizontal speed multiplier after hitting opponent | 0.1 |
Vertical speed after hitting opponent | 0.7 |
Speed multiplier after bouncing off ground | 0.4 |
Maximum bounces off ground | 3 |
Period between wire cut and detonation | 28 frames |
Lifetime when dropped without exploding | 120 frames |
Wire horizontal speed | 0.2 |
Wire vertical speed | 1 |
Wire gravity | 0.05 |
Wire vertical speed multiplier after bouncing off ground | 0.5 |
Grenade (item)[edit]
Hurtbox size | 0.7 |
---|---|
HP | 1 |
Throw speed multiplier | 1 |
Size multiplier | 1 |
Base damage modifier for item throw damage | -0.4 |
Multiplier to item throw speed for additional damage | 1 |
Gravity | 0.074 |
Falling speed | 2.2 |
Friction | 0.0025 (aerial) 0.03 (grounded) |
Speed multiplier when bouncing off | 0.68 (floor/wall/ceiling) 0.12 (target) |
Added vertical speed when bouncing off | 1.95 (wall or target only) |
Minimum speed to bounce off terrain | 1.1 |
Collision detection box half-lengths | 0.6 (horizontal) 0.6 (vertical) |
Pickup detection box lengths | 5 (horizontal) 5 (vertical) |
Effect when shielded | Bounces off |
|