Pit (SSBU)/Down tilt: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Down tilt is a fast attack with few cooldown frames. Due to Pit crouching during the attack and its short endlag, it can be hard to counter, especially if followed with a buffered spotdodge, making it a good tool for poking. | |||
Down tilt is a fast attack with few cooldown frames. Due to Pit crouching during the attack and its short endlag, it can be hard to counter | |||
==Update History== | ==Update History== | ||
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle. | |||
{{MvSubNavPit|g=SSBU}} | {{MvSubNavPit|g=SSBU}} | ||
[[Category:Pit (SSBU)]] | [[Category:Pit (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 21:17, July 14, 2022
Overview[edit]
Down tilt is a fast attack with few cooldown frames. Due to Pit crouching during the attack and its short endlag, it can be hard to counter, especially if followed with a buffered spotdodge, making it a good tool for poking.
Update History[edit]
Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-7 |
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Interruptible | 26 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
Trivia[edit]
- The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle.
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