Pit (SSBU)/Down tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Pit's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHead...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Down tilt is a fast attack with few cooldown frames. Due to Pit crouching during the attack and its short endlag, it can be hard to counter, especially if followed with a buffered spotdodge, making it a good tool for poking. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 9: | Line 14: | ||
|trip=20 | |trip=20 | ||
|damage=6.0% | |damage=6.0% | ||
|angle= | |angle=83 | ||
|bk=70 | |bk=70 | ||
|ks= | |ks=46 | ||
|fkv=0 | |fkv=0 | ||
|r=2.5 | |r=2.5 | ||
Line 19: | Line 24: | ||
|zpos=16.0 to 7.0 | |zpos=16.0 to 7.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type= | |type=Sacred | ||
|effect=Slash | |effect=Slash | ||
|sfx=Slash | |sfx=Slash | ||
Line 43: | Line 48: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle. | |||
{{MvSubNavPit|g=SSBU}} | {{MvSubNavPit|g=SSBU}} | ||
[[Category:Pit (SSBU)]] | [[Category:Pit (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 21:17, July 14, 2022
Overview[edit]
Down tilt is a fast attack with few cooldown frames. Due to Pit crouching during the attack and its short endlag, it can be hard to counter, especially if followed with a buffered spotdodge, making it a good tool for poking.
Update History[edit]
- Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.
Hitboxes[edit]
Timing[edit]
Hitboxes | 6-7 |
---|---|
Interruptible | 26 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |
Trivia[edit]
- The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle.
|