Pit (SSBU)/Neutral attack/Infinite: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
< Pit (SSBU) | Neutral attack
Jump to navigationJump to search
m (→Hitboxes) |
No edit summary |
||
Line 30: | Line 30: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
| | |3× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 98: | Line 98: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 8, 10, 12 | |3-4, 20-21 | ||
|- | |||
!Rapid jab | |||
|6, 8, 10, 12, 14, 16, 18, 20 | |||
|- | |- | ||
!Finisher | !Finisher |
Revision as of 20:19, July 14, 2022
Overview
Hitboxes
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 20-21 |
---|---|
Rapid jab | 6, 8, 10, 12, 14, 16, 18, 20 |
Finisher | 4-5 |
Interruptible | 48 |
Animation length | 67 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|