Pichu (SSBU)/Neutral attack: Difference between revisions
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m (Removed protection from "Pichu (SSBU)/Neutral attack": Bot: Unprotecting a list of files) |
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Line 9: | Line 9: | ||
|damage=1.2% | |damage=1.2% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=60 | |ks=60 | ||
Line 30: | Line 31: | ||
|damage=1.2% | |damage=1.2% | ||
|angle=0 | |angle=0 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=60 | |ks=60 | ||
Line 48: | Line 50: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting four times with the move, any subsequent hits push Pichu back slightly until it is interrupted. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|2-3 | |2-3 | ||
|- | |- | ||
!Earliest | !Earliest loop frame | ||
| | |7 | ||
|- | |||
!Repeat window | |||
|7-16 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 64: | Line 71: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=10|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |||
{{FrameStrip|t=Blank|c=6|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=13}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y| | {{FrameIconLegend|lag=y|hitbox=y|loop=y|continuable=y|interruptible=y}} | ||
{{MvSubNavPichu|g=SSBU}} | {{MvSubNavPichu|g=SSBU}} | ||
[[Category:Pichu (SSBU)]] | [[Category:Pichu (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 11:42, July 4, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting four times with the move, any subsequent hits push Pichu back slightly until it is interrupted.
Hitboxes | 2-3 |
---|---|
Earliest loop frame | 7 |
Repeat window | 7-16 |
Interruptible | 17 |
Animation length | 29 |
Lag time |
Hitbox |
Loop point |
Continuable |
Interruptible |