Template:SSB4 to SSBU changelist/Pikachu: Difference between revisions

m
no edit summary
(Great, another reason for me to hate this move)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 54: Line 54:
**{{buff|Down smash's looping hits have a lower [[SDI]] multiplier (0.8× → 0.5×) and launch opponents closer to Pikachu (170° → 178°), allowing them to connect more reliably.}}
**{{buff|Down smash's looping hits have a lower [[SDI]] multiplier (0.8× → 0.5×) and launch opponents closer to Pikachu (170° → 178°), allowing them to connect more reliably.}}
**{{buff|The last hit always sends in the direction Pikachu is facing, and launches at a more horizontal angle (50° → 37°), improving its KO and edgeguarding potential.}}
**{{buff|The last hit always sends in the direction Pikachu is facing, and launches at a more horizontal angle (50° → 37°), improving its KO and edgeguarding potential.}}
**{{change|The last hit has slightly less base knockback (55 → 51), but more knockback scaling (190 → 192).}}
**{{nerf|The last hit has slightly less base knockback (55 → 51), but more knockback scaling (190 → 192). Overall it deals slightly less knockback.}}


===Aerial attacks===
===Aerial attacks===
Line 124: Line 124:
**{{buff|The grounded version's late hit has a longer duration (15 frames → 29; total: 82 frames → 96), allowing it to travel across the entire {{SSBU|Final Destination}} platform. Coupled with the move's lower ending lag, this improves its camping ability.}}
**{{buff|The grounded version's late hit has a longer duration (15 frames → 29; total: 82 frames → 96), allowing it to travel across the entire {{SSBU|Final Destination}} platform. Coupled with the move's lower ending lag, this improves its camping ability.}}
**{{nerf|It has less base knockback (25 → 18 (grounded), 45 → 35 (aerial)).}}
**{{nerf|It has less base knockback (25 → 18 (grounded), 45 → 35 (aerial)).}}
**{{nerf|It has negative [[shield damage]] (0 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)).}}
**{{nerf|It has negative [[shield damage]] instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.}}
*[[Skull Bash]]:
*[[Skull Bash]]:
**{{buff|Skull Bash deals marginally more damage when uncharged (6.1714% → 6.2%) and has more knockback scaling at all charges (62 → 78).}}
**{{buff|Skull Bash deals marginally more damage when uncharged (6.1714% → 6.2%) and has more knockback scaling at all charges (62 → 78).}}