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**{{buff|Down smash's looping hits have a lower [[SDI]] multiplier (0.8× → 0.5×) and launch opponents closer to Pikachu (170° → 178°), allowing them to connect more reliably.}} | **{{buff|Down smash's looping hits have a lower [[SDI]] multiplier (0.8× → 0.5×) and launch opponents closer to Pikachu (170° → 178°), allowing them to connect more reliably.}} | ||
**{{buff|The last hit always sends in the direction Pikachu is facing, and launches at a more horizontal angle (50° → 37°), improving its KO and edgeguarding potential.}} | **{{buff|The last hit always sends in the direction Pikachu is facing, and launches at a more horizontal angle (50° → 37°), improving its KO and edgeguarding potential.}} | ||
**{{change|The last hit has slightly less base knockback (55 → 51), but more knockback scaling (190 → 192).}} | **{{change|The last hit has slightly less base knockback (55 → 51), but more knockback scaling (190 → 192). Overall it does less knockback.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |