Template:SSB4 to SSBU changelist/Fox: Difference between revisions

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**{{change|The first and second hits have altered animations, with Fox standing more upright rather than lunging forward.}}
**{{change|The first and second hits have altered animations, with Fox standing more upright rather than lunging forward.}}
**{{change|The infinite has gained a [[shieldstun]] multiplier of 6×. This allows it to lock opponents into their shields between each hit, and thus pressure them more effectively, but also allows them to cancel shieldstun and punish Fox more easily if they shield 10 hits or more.}}
**{{change|The infinite has gained a [[shieldstun]] multiplier of 6×. This allows it to lock opponents into their shields between each hit, and thus pressure them more effectively, but also allows them to cancel shieldstun and punish Fox more easily if they shield 10 hits or more.}}
**{{change|The infinite's finisher has higher base knockback (30 → 55), but lower knockback scaling (170 → 130).}}
**{{nerf|The infinite's finisher has higher base knockback (30 → 55), but lower knockback scaling (170 → 130). Ultimately, this reduces its KO potential at high percents.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{nerf|Forward tilt angled up deals less damage (8% → 7%).}}
**{{nerf|Forward tilt angled up deals less damage (8% → 7%).}}
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*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial deals significantly more damage (2%/1%/0.6%/0.8%/3% → 1.8%/1.3%/1.8%/2.8%/4.8% (hits 1-5), 7.4% → 12.5% (total)), with knockback scaling compensated on the last hit (130 → 103).}}
**{{buff|Forward aerial deals significantly more damage (2%/1%/0.6%/0.8%/3% → 1.8%/1.3%/1.8%/2.8%/4.8% (hits 1-5), 7.4% → 12.5% (total)), with knockback scaling compensated on the last hit (130 → 103).}}
***{{change|Overall, it deals less knockback at low to mid percents, and more knockback at high percents.}}
**{{buff|The linking hits have a lower hitlag multiplier (1× → 0.66×), making them harder to SDI out of.}}
**{{buff|The linking hits have a lower hitlag multiplier (1× → 0.66×), making them harder to SDI out of.}}
**{{buff|All hits after the first come out faster (frame 13, 19, 26, 32 → 11, 16, 21, 26), allowing them to connect more reliably, and giving the move faster interruptibility as a result (FAF 51 → 44).}}
**{{buff|All hits after the first come out faster (frame 13, 19, 26, 32 → 11, 16, 21, 26), allowing them to connect more reliably, and giving the move faster interruptibility as a result (FAF 51 → 44).}}