Dr. Mario (SSBU)/Neutral special: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}} | *{{nerf|Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}} | ||
==Hitboxes== | ==Hitboxes== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. Unlike Dr. Mario's other attacks, the [[Knockback#Formula|knockback formula]] only considers this damage multiplier for the final percentage factor, and not damage dealt, resulting in a considerably smaller knockback increase. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|50}} | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=65 | |angle=65 | ||
Line 29: | Line 31: | ||
|direct=f | |direct=f | ||
|reflectable=1 | |reflectable=1 | ||
|hitbits=No floor | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Mid hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage={{rollover|5.0%|5.88% with Dr. Mario's damage multiplier|y}} | ||
|sd=-2.5 | |sd=-2.5 | ||
|angle=65 | |angle=65 | ||
Line 51: | Line 54: | ||
|direct=f | |direct=f | ||
|reflectable=1 | |reflectable=1 | ||
|hitbits=No floor | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage={{rollover|4.0%|4.704% with Dr. Mario's damage multiplier|y}} | ||
|sd=-2.0 | |sd=-2.0 | ||
|angle=65 | |angle=65 | ||
Line 73: | Line 77: | ||
|direct=f | |direct=f | ||
|reflectable=1 | |reflectable=1 | ||
|hitbits=No floor | |||
}} | }} | ||
|} | |} | ||
Line 81: | Line 86: | ||
|17-21 | |17-21 | ||
|- | |- | ||
! | !Mid hit | ||
|22-46 | |22-46 | ||
|- | |- | ||
! | !Late hit | ||
|47-86 | |47-86 | ||
|- | |- | ||
Line 100: | Line 105: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | ||
==Megavitamin parameters== | |||
{|class="wikitable" | |||
!Lifetime | |||
|70 frames | |||
|- | |||
!Initial speed | |||
|1.4 | |||
|- | |||
!Initial angle | |||
| -10° | |||
|- | |||
!Gravity | |||
|0.1 | |||
|- | |||
!Speed multiplier after bounce | |||
|1 | |||
|- | |||
!Minimum vertical speed after bounce | |||
|1.65 | |||
|- | |||
!Maximum vertical speed after bounce | |||
|2 | |||
|- | |||
!Number of bounces before disappearing | |||
|7 | |||
|- | |||
!Maximum wall angle to bounce off | |||
|60° | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} | ||
[[Category:Dr. Mario (SSBU)]] | [[Category:Dr. Mario (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 12:47, June 21, 2022
Overview[edit]
Update History[edit]
- Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.
Hitboxes[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. Unlike Dr. Mario's other attacks, the knockback formula only considers this damage multiplier for the final percentage factor, and not damage dealt, resulting in a considerably smaller knockback increase.
Timing[edit]
Clean hit | 17-21 |
---|---|
Mid hit | 22-46 |
Late hit | 47-86 |
Interruptible | 50 |
Animation length | 63 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Megavitamin parameters[edit]
Lifetime | 70 frames |
---|---|
Initial speed | 1.4 |
Initial angle | -10° |
Gravity | 0.1 |
Speed multiplier after bounce | 1 |
Minimum vertical speed after bounce | 1.65 |
Maximum vertical speed after bounce | 2 |
Number of bounces before disappearing | 7 |
Maximum wall angle to bounce off | 60° |
Can pierce opponents? | No |
|