Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Forward throw: Difference between revisions

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==Throw Data==
==Throw Data==
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
|type=Throwing
|type=Throwing
|damage=8.0%
|damage={{rollover|8.0%|9.408% with Dr. Mario's damage multiplier|y}}
|angle=45
|angle=45
|bk=60
|bk=60
Line 42: Line 43:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
|}
|}



Revision as of 12:01, June 21, 2022

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Dr. Mario forward throw hurtbox visualization
Dr.MarioFThrowSSBU.gif

Overview

Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to DI properly.

Dr. Mario Forward Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 227.54% 159°
At the ledge (max rage) 192.32% 159°
Center 309.92% 191°
Center (max rage) 267.22% 191°

Throw Data

The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 8.0% AngleIcon45.png Forward 60 60 0 0.0× Normal (effect) Throwing (type) S None

Timing

Invincibility 1-13
Throw Release 13
Interruptible 28
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible