Captain Falcon (SSBU)/Neutral special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Punch}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Punch}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | {| class="wikitable" style="float:right; margin:4pt;" | ||
|- | |- | ||
Line 15: | Line 14: | ||
|} | |} | ||
==Overview== | ==Overview== | ||
Captain Falcon | Captain Falcon winds up his fist and announces his signature move '''Falcon Punch'''. Although it possesses humongous [[knockback]] and [[damage]] potential from the move alone upon hitting an opponent, the move can easily be [[shield]]ed, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall. | ||
{{clr}} | |||
==Hitboxes== | ==Hitboxes== | ||
Landing any hitbox produces a [[Special Zoom]]. | |||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Normal|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 80: | Line 82: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Reversed|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=28.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=85 | ||
|ks= | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r=5 | |r=4.5 | ||
|bn=armr | |bn=armr | ||
|xpos=-1.0 | |xpos=-1.0 | ||
Line 103: | Line 105: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=28.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=85 | ||
|ks= | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r=2. | |r=2.5 | ||
|bn=shoulderr | |bn=shoulderr | ||
|xpos=-2.5 | |xpos=-2.5 | ||
Line 123: | Line 125: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=28.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=85 | ||
|ks= | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.0 | ||
|bn=armr | |bn=armr | ||
|xpos=4.2 | |xpos=4.2 | ||
Line 141: | Line 143: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Normal|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=22.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=93 | ||
|ks= | |ks=59 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.175 | ||
|bn=armr | |bn=armr | ||
|xpos=-1.0 | |xpos=-1.0 | ||
Line 164: | Line 170: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=22.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=93 | ||
|ks= | |ks=59 | ||
|fkv=0 | |fkv=0 | ||
|r=2. | |r=2.875 | ||
|bn=shoulderr | |bn=shoulderr | ||
|xpos=-2.5 | |xpos=-2.5 | ||
Line 184: | Line 190: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=22.0% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=93 | ||
|ks= | |ks=59 | ||
|fkv=0 | |fkv=0 | ||
|r=4. | |r=4.6 | ||
|bn=armr | |bn=armr | ||
|xpos=4.2 | |xpos=4.2 | ||
Line 202: | Line 208: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Reversed|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 264: | Line 270: | ||
}} | }} | ||
|} | |} | ||
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]=== | |||
*{{change|The hitboxes have different sizes (4.5u/2.5u/4u → 2.5u/5u/4u) and offsets (X: -1u/-2.5u/4.2u → -3u/1u/5u; Z: 0u → 2u), with the ID 1 hitbox also being assigned to a different [[bone]] ("shoulderr" → "armr"), better matching Kirby's proportions.}} | |||
**{{nerf|Kirby's aerial Falcon Punch does not have larger hitboxes than the grounded version (5.175u/2.875u/4.6u → 2.5u/5u/4u).}} | |||
*{{nerf|Kirby's aerial Falcon Punch deals less knockback (93 base/59 scaling → 58/68), and does not deal more damage when reversed (base: 25% → 22%). This makes it considerably weaker, with the normal and reversed versions KOing around 13% and 26% later (respectively) from center stage compared to Captain Falcon's.}} | |||
==Timing== | ==Timing== | ||
=== | ===Normal=== | ||
The move can be reversed on frame 15. For the aerial version, the control stick is checked on frame 51 to apply vertical momentum in the chosen direction; additionally, a small, set amount of upward momentum (0.2) is applied upon initiation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
Line 280: | Line 293: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=9}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=21}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Reversed=== | ===Reversed=== | ||
For the aerial version, the control stick is checked on frame 60 to apply vertical momentum in the chosen direction. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Transition start | |||
|15 | |||
|- | |||
!Turnaround | !Turnaround | ||
| | |35 | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 297: | Line 314: | ||
|- | |- | ||
!Animation length (grounded) | !Animation length (grounded) | ||
| | |123 | ||
|- | |- | ||
!Animation length (aerial) | !Animation length (aerial) | ||
Line 303: | Line 320: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=20|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=27|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=10}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=20|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=27|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|state=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|state=y}} | ||
===Differences for Kirby's Copy Ability=== | |||
*{{buff|Both aerial versions have a shorter animation (124 frames → 119 (normal), 133 → 129 (reversed)), allowing Kirby to do airborne actions such as fast falling and grabbing ledges earlier without interrupting the move.}} | |||
**{{nerf|However, the grounded reversed version has a longer animation instead (123 frames → 129).}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Momentum forward | |||
|1 | |||
|- | |||
!Stick sensitivity for vertical boost in midair | |||
|0.25 to 0.65 | |||
|- | |||
!Maximum vertical boost in midair | |||
|0.92 | |||
|- | |||
!Travel angle with vertical boost | |||
|35° | |||
|} | |||
===Special Zoom=== | |||
{|class="wikitable" | |||
!Duration | |||
|40 frames | |||
|- | |||
!Slowdown magnitude | |||
|2 | |||
|- | |||
!Zoom rate | |||
|4.5 (Captain Falcon)<br>4 (Kirby) | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|30 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} |
Latest revision as of 13:04, June 17, 2022
Captain Falcon neutral special hitbox visualizations. | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Grounded reversed | Aerial Reversed | |||
Overview[edit]
Captain Falcon winds up his fist and announces his signature move Falcon Punch. Although it possesses humongous knockback and damage potential from the move alone upon hitting an opponent, the move can easily be shielded, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall.
Hitboxes[edit]
Landing any hitbox produces a Special Zoom.
Grounded[edit]
Aerial[edit]
Differences for Kirby's Copy Ability[edit]
- The hitboxes have different sizes (4.5u/2.5u/4u → 2.5u/5u/4u) and offsets (X: -1u/-2.5u/4.2u → -3u/1u/5u; Z: 0u → 2u), with the ID 1 hitbox also being assigned to a different bone ("shoulderr" → "armr"), better matching Kirby's proportions.
- Kirby's aerial Falcon Punch does not have larger hitboxes than the grounded version (5.175u/2.875u/4.6u → 2.5u/5u/4u).
- Kirby's aerial Falcon Punch deals less knockback (93 base/59 scaling → 58/68), and does not deal more damage when reversed (base: 25% → 22%). This makes it considerably weaker, with the normal and reversed versions KOing around 13% and 26% later (respectively) from center stage compared to Captain Falcon's.
Timing[edit]
Normal[edit]
The move can be reversed on frame 15. For the aerial version, the control stick is checked on frame 51 to apply vertical momentum in the chosen direction; additionally, a small, set amount of upward momentum (0.2) is applied upon initiation.
Hitbox | 53-57 |
---|---|
Interruptible | 104 |
Animation length (grounded) | 115 |
Animation length (aerial) | 124 |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Reversed[edit]
For the aerial version, the control stick is checked on frame 60 to apply vertical momentum in the chosen direction.
Transition start | 15 |
---|---|
Turnaround | 35 |
Hitbox | 62-66 |
Interruptible | 118 |
Animation length (grounded) | 123 |
Animation length (aerial) | 133 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Lag time |
Hitbox |
State change |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- Both aerial versions have a shorter animation (124 frames → 119 (normal), 133 → 129 (reversed)), allowing Kirby to do airborne actions such as fast falling and grabbing ledges earlier without interrupting the move.
- However, the grounded reversed version has a longer animation instead (123 frames → 129).
Parameters[edit]
Move[edit]
Momentum forward | 1 |
---|---|
Stick sensitivity for vertical boost in midair | 0.25 to 0.65 |
Maximum vertical boost in midair | 0.92 |
Travel angle with vertical boost | 35° |
Special Zoom[edit]
Duration | 40 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4.5 (Captain Falcon) 4 (Kirby) |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |
|