Bayonetta (SSBU)/Edge attack: Difference between revisions
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(Undid edit by Omega Toad: For the love of arceus) Tag: Undo |
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(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 16: | Line 17: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=13.5 to 2.0 | |zpos=13.5 to 2.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 30: | Line 28: | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-26 | |1-26 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-20 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-13 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 46: | Line 50: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=12}} | !Hitboxes {{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=41}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=47}} | |||
|- | |||
!3rd grab {{FrameStrip|t=Intangible|c=13}}{{FrameStrip|t=Vulnerable|c=54}} | |||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 55: | Line 64: | ||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category: | [[Category:Edge attacks (SSBU)]] |
Latest revision as of 07:47, June 16, 2022
Overview[edit]
Performs a hook kick while climbing up. Can be used to prevent edgeguarding from the ledge.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-26 |
---|---|
Intangibility (2nd grab) | 1-20 |
Intangibility (3rd grab) | 1-13 |
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 67 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|