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Super Smash Bros. Ultimate

Pit (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Guardian Orbitars}}
{{competitive expertise}}
{{competitive expertise}}


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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Clean windboxes|42}}
{{HitboxTableTitle|Clean windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
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|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
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|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
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|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
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|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{HitboxTableTitle|Late windboxes|42}}
{{HitboxTableTitle|Late windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
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|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
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|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
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|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|slvl=S
|slvl=S
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|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
|}
|}
==Parameters==
{{technical data|Need parameters.}


==Timing==
==Timing==
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{{FrameIconLegend|lag=y|reflect=y|loop=y|interruptible=y}}
{{FrameIconLegend|lag=y|reflect=y|loop=y|interruptible=y}}


==Parameters==
{{technical data|Need parameters.}}


{{MvSubNavPit|g=SSBU}}
{{MvSubNavPit|g=SSBU}}
[[Category:Pit (SSBU)]]
[[Category:Pit (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Revision as of 09:51, June 14, 2022

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Guardian Orbitars.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Pit's down special, Guardian Orbitars.

Overview

Update history

Super Smash Bros. Ultimate 8.0.0

  • Buff Guardian Orbitars has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean windboxes
0 0 4 0.0% 0 AngleIcon50.png Standard 0 100 50 HitboxTableIcon(False).png 2.7 bitl 0.0 -2.0 to 3.0 1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 4 0.0% 0 AngleIcon50.png Standard 0 100 50 HitboxTableIcon(False).png 2.7 bitr 0.0 -2.0 to 3.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Late windboxes
0 0 4 0.0% 0 AngleIcon50.png Standard 0 100 30 HitboxTableIcon(False).png 2.7 bitl 0.0 -2.0 to 3.0 1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 4 0.0% 0 AngleIcon50.png Standard 0 100 30 HitboxTableIcon(False).png 2.7 bitr 0.0 -2.0 to 3.0 -1.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Parameters

{{technical data|Need parameters.}

Timing

Windboxes are clean during frames 1-29 of their life and late during 30-100. Guardian Orbitars can be held for 100 frames maximum starting when they're active and must be held for 15 frames minimum. They shrink as they're out.

Reflection/Windboxes 7+
Interruptible (release) 19
Animation length (release) 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(ReflectLoopE).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(ReflectLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Reflection
Reflect
Interruptibility
Interruptible

Parameters

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need parameters.
You can discuss this issue on the talk page or edit this page to improve it.