Captain Falcon (SSBU)/Back aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 08:51, June 7, 2022
Overview[edit]
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high knockback as well when hit clean, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late.
Update History[edit]
- It deals slightly more knockback (25 base/94 scaling → 27/97).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Clean hit | 10-11 |
Late hit | 12-15 |
Ending autocancel | 19- |
Interruptible | 36 |
Animation length | 44 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 16 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|