Captain Falcon (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconBAirSSBU.gif|thumb| | [[File:CaptainFalconBAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's back aerial.]] | ||
==Overview== | ==Overview== | ||
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high [[knockback]] as well when hit clean, and it can [[combo]] into a {{mvsub|Captain Falcon|SSBU|dash attack}} or {{mvsub|Captain Falcon|SSBU|grab}} on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 33: | Line 33: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 51: | Line 52: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 65: | Line 67: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 88: | Line 91: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 106: | Line 110: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|11 | |||
|- | |||
!Animation length | !Animation length | ||
| | |16 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}} | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 08:51, June 7, 2022
Overview[edit]
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high knockback as well when hit clean, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late.
Update History[edit]
- It deals slightly more knockback (25 base/94 scaling → 27/97).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Clean hit | 10-11 |
Late hit | 12-15 |
Ending autocancel | 19- |
Interruptible | 36 |
Animation length | 44 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 16 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|