Captain Falcon (SSBU)/Neutral aerial: Difference between revisions
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|sfx=Kick | |sfx=Kick | ||
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{{HitboxTableTitle|Hit 2|42}} | {{HitboxTableTitle|Hit 2|42}} | ||
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!Animation length | !Animation length | ||
| | |12 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 08:50, June 7, 2022
Overview[edit]
Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hit 1 | 7-8 |
Hit 2 | 13-15 |
Ending autocancel | 32- |
Interruptible | 40 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 8 |
---|---|
Animation length | 12 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|