Samus (SSBU)/Up aerial: Difference between revisions
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(This is safe to point out now that the game will no longer be patched to fix it) |
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Line 173: | Line 173: | ||
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!Animation length | !Animation length | ||
| | |40 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 22:21, June 5, 2022
Overview
Samus drills above her with her right leg, hitting multiple times. She then thrusts upwards to launch her opponents.
Hitboxes
For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hit 1 | 5 |
Multihits | 7-14 |
Final hit | 16-17 |
Ending autocancel | 34- |
Interruptible | 40 |
Animation length | 53 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia
- The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
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