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Bayonetta (SSBU)/Back throw: Difference between revisions
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(Description added.) Tag: Mobile edit |
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Line 12: | Line 12: | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=150 | |ks=150 | ||
Line 22: | Line 23: | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
|ypos=17.0 | |ypos=17.0 | ||
|zpos=-7.0 | |zpos=-7.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 44: | Line 42: | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 52: | Line 48: | ||
==Timing== | ==Timing== | ||
Bayonetta changes direction on frame 11. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 15:48, May 23, 2022
Bayonetta back throw hurtbox and hitbox visualization | ||||
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Overview
A jumping roundhouse kick. Possibly based on the final hit of her Punch + Punch + Punch + Kick (PPPK) combo while wielding Love is Blue. Particularly weak for a back throw, and is mostly used to gain stage control or to initiate edgeguarding.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | ![]() |
Forward | 80 | 60 | 0 | 0.0× | ![]() |
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Timing
Bayonetta changes direction on frame 11.
Invincibility | 1-15 |
---|---|
Hitbox | 14 |
Throw Release | 15 |
Interruptible | 50 |
Animation length | 75 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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