User talk:Alex the weeb/Archive 5: Difference between revisions

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Saw your subpage and decided to look in to the animation files. [https://pastebin.com/rXX2WN5R Here] is every character's position on every frame of forward/back air (excluding the ones with no animation movement). This doesn't factor in character scaling (eg WFT's values would be multiplied by 0.96) or physics related movement (such as stick movement or stuff like Corrin's bair). The values you have are also off by a factor of 10, so WFT's 0.36 would actually be 3.6; the lines in Training that are labeled are increments of 50 instead of the labeled 5. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 11:09, May 15, 2022 (EDT)
Saw your subpage and decided to look in to the animation files. [https://pastebin.com/rXX2WN5R Here] is every character's position on every frame of forward/back air (excluding the ones with no animation movement). This doesn't factor in character scaling (eg WFT's values would be multiplied by 0.96) or physics related movement (such as stick movement or stuff like Corrin's bair). The values you have are also off by a factor of 10, so WFT's 0.36 would actually be 3.6; the lines in Training that are labeled are increments of 50 instead of the labeled 5. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 11:09, May 15, 2022 (EDT)
:Hi, thanks for the info, it's definitely interesting. Regarding the units, I was explicitly using the labelled units, so the values are correct for the units I was using. I would want to continue to use these units because anyone can easily visualize them. It would probably be difficult to translate all the numbers across, and it also doesn't help that I would have to manually count out the frames to find the interruptible frame, so I'm not 100% sure what to do with this data. Complicating things further is that some of these shifts are so slight that they're effectively like rounding errors, that is to say they are so small they can effectively be ignored. I'm also having trouble verifying some of these, for example Yoshi's Fair doesn't actually seem to shift him forward at all in-game, at least as far as the player arrow is concerned, and having him land on frame 18 (which should give him the frame 17 offset) doesn't have him land any further forward either. Are you sure we're talking about the same thing? ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 12:45, May 15, 2022 (EDT)